I've managed to upload files in chunk from a client to a server, but now i want to achieve the opposite way. Unfortunately the documentation on the offical module page lacks for this part.
I want to do the following:
The reason why i don't wanna use simple file-hyperlinks is obfuscating: the files on the server are encrpted and renamed, so i have to decrypt and rename them for each download request.
Any code snippets around to get me started with this?
Using the WebRTC protocol, we can stream video in addition to audio and simply pipe it into an HTML video element instead of an audio element.
Socket.IO P2P provides an easy and reliable way to setup a WebRTC connection between peers and communicate using the socket. io-protocol. Socket.IO is used to transport signaling data and as a fallback for clients where the WebRTC PeerConnection is not supported.
This is a working example I'm using. But somehow (maybe only in my case) this can be very slow.
//== Server Side
ss(socket).on('filedownload', function (stream, name, callback) {
//== Do stuff to find your file
callback({
name : "filename",
size : 500
});
var MyFileStream = fs.createReadStream(name);
MyFileStream.pipe(stream);
});
//== Client Side
/** Download a file from the object store
* @param {string} name Name of the file to download
* @param {string} originalFilename Overrules the file's originalFilename
* @returns {$.Deferred}
*/
function downloadFile(name, originalFilename) {
var deferred = $.Deferred();
//== Create stream for file to be streamed to and buffer to save chunks
var stream = ss.createStream(),
fileBuffer = [],
fileLength = 0;
//== Emit/Request
ss(mysocket).emit('filedownload', stream, name, function (fileError, fileInfo) {
if (fileError) {
deferred.reject(fileError);
} else {
console.log(['File Found!', fileInfo]);
//== Receive data
stream.on('data', function (chunk) {
fileLength += chunk.length;
var progress = Math.floor((fileLength / fileInfo.size) * 100);
progress = Math.max(progress - 2, 1);
deferred.notify(progress);
fileBuffer.push(chunk);
});
stream.on('end', function () {
var filedata = new Uint8Array(fileLength),
i = 0;
//== Loop to fill the final array
fileBuffer.forEach(function (buff) {
for (var j = 0; j < buff.length; j++) {
filedata[i] = buff[j];
i++;
}
});
deferred.notify(100);
//== Download file in browser
downloadFileFromBlob([filedata], originalFilename);
deferred.resolve();
});
}
});
//== Return
return deferred;
}
var downloadFileFromBlob = (function () {
var a = document.createElement("a");
document.body.appendChild(a);
a.style = "display: none";
return function (data, fileName) {
var blob = new Blob(data, {
type : "octet/stream"
}),
url = window.URL.createObjectURL(blob);
a.href = url;
a.download = fileName;
a.click();
window.URL.revokeObjectURL(url);
};
}());
Answer My dear friend Jeffrey van Norden That's right. it worked for me. But there was a small bug so I changed the server side code this way:
//== Server Side
ss(socket).on('filedownload', function (stream, name, callback) {
//== Do stuff to find your file
try {
let stats = fs.statSync(name);
let size = stats.size;
callback(false,{
name: name,
size: size
});
let MyFileStream = fs.createReadStream(name);
MyFileStream.pipe(stream);
}
catch (e){
callback(true,{});
}
});
//== Client Side
/** Download a file from the object store
* @param {string} name Name of the file to download
* @param {string} originalFilename Overrules the file's originalFilename
* @returns {$.Deferred}
*/
function downloadFile(name, originalFilename) {
var deferred = $.Deferred();
//== Create stream for file to be streamed to and buffer to save chunks
var stream = ss.createStream(),
fileBuffer = [],
fileLength = 0;
//== Emit/Request
ss(mysocket).emit('filedownload', stream, name, function (fileError, fileInfo) {
if (fileError) {
deferred.reject(fileError);
} else {
console.log(['File Found!', fileInfo]);
//== Receive data
stream.on('data', function (chunk) {
fileLength += chunk.length;
var progress = Math.floor((fileLength / fileInfo.size) * 100);
progress = Math.max(progress - 2, 1);
deferred.notify(progress);
fileBuffer.push(chunk);
});
stream.on('end', function () {
var filedata = new Uint8Array(fileLength),
i = 0;
//== Loop to fill the final array
fileBuffer.forEach(function (buff) {
for (var j = 0; j < buff.length; j++) {
filedata[i] = buff[j];
i++;
}
});
deferred.notify(100);
//== Download file in browser
downloadFileFromBlob([filedata], originalFilename);
deferred.resolve();
});
}
});
//== Return
return deferred;
}
var downloadFileFromBlob = (function () {
var a = document.createElement("a");
document.body.appendChild(a);
a.style = "display: none";
return function (data, fileName) {
var blob = new Blob(data, {
type : "octet/stream"
}),
url = window.URL.createObjectURL(blob);
a.href = url;
a.download = fileName;
a.click();
window.URL.revokeObjectURL(url);
};
}());
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With