I want to stream the audio of my microphone (that is being recorded via pyaudio) via Flask to any client that connects.
This is where the audio comes from:
def getSound(self):
# Current chunk of audio data
data = self.stream.read(self.CHUNK)
self.frames.append(data)
wave = self.save(list(self.frames))
return data
Here's my flask-code:
@app.route('/audiofeed')
def audiofeed():
def gen(microphone):
while True:
sound = microphone.getSound()
#with open('tmp.wav', 'rb') as myfile:
# yield myfile.read()
yield sound
return Response(stream_with_context(gen(Microphone())))
And this is the client:
<audio controls>
<source src="{{ url_for('audiofeed') }}" type="audio/x-wav;codec=pcm">
Your browser does not support the audio element.
</audio>
It does work sometimes, but most of the times I'm getting "[Errno 32] Broken pipe"
When uncommenting that with open("tmp.wav")-part (the self.save() optionally takes all previous frames and saves them in tmp.wav), I kind of get a stream, but all that comes out of the speakers is a "clicking"-noise.
I'm open for any suggestions. How do I get the input of my microphone live-streamed (no pre-recording!) to a webbrowser?
Thanks!
Try This its worked for me. shell cmd "cat" is working perfect see the code iam using FLASK
import subprocess
import os
import inspect
from flask import Flask
from flask import Response
@app.route('/playaudio')
def playaudio():
sendFileName=""
def generate():
# get_list_all_files_name this function gives all internal files inside the folder
filesAudios=get_list_all_files_name(currentDir+"/streamingAudios/1")
# audioPath is audio file path in system
for audioPath in filesAudios:
data=subprocess.check_output(['cat',audioPath])
yield data
return Response(generate(), mimetype='audio/mp3')
This question was asked long time ago, but since I spent entire day to figure out how to implement the same, I want to give the answer. Maybe it will be helpful for somebody.
"[Errno 32] Broken pipe" error comes from the fact that client can not play audio and closes this stream.
Audio can not be played due to absence of the header in the data stream. You can easily create the header using genHeader(sampleRate, bitsPerSample, channels, samples)
function from the code here . This header has to be attached at least to the first chunck of sent data ( chunck=header+data
). Pay attention, that audio can be played ONLY untill client reaches file size in download that you have to specify in the header. So, workaround would be to set in the header some big files size, e.g. 2Gb.
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