I tried to create abstract turn based Game and abstract AI:
abstract class AGame {
  type Player
  type Move     // Player inside
  def actPlayer : Player
  def moves (player : Player) : Iterator[Move]
  def play (move : Move)
  def undo ()
  def isFinished : Boolean
  def result (player : Player) : Double
}
abstract class Ai[Game <: AGame] {
  def genMove (player : Game#Player) : Game#Move
}
class DummyGame extends AGame {
  type Player = Unit
  type Move = Unit
  def moves (player : Player) = new Iterator[Move] {
    def hasNext = false
    def next = throw new Exception ("asd")
  }
  def actPlayer = ()
  def play (move : Move) {
  }
  def undo () {
  }
  def isFinished = true
  def result (player : Player) = 0
}
class DummyAi[Game <: AGame] (game : Game) extends Ai[Game] {
  override def genMove (player : Game#Player) : Game#Move = {
    game.moves (player).next
  }
}
I thought that I have to use this strange type accessors like Game#Player. I get very puzzling error. I would like to understand it:
[error] /home/lew/Devel/CGSearch/src/main/scala/Main.scala:41: type mismatch;
[error]  found   : Game#Player
[error]  required: DummyAi.this.game.Player
[error]     game.moves (player).next
[error]                 ^
                def moves (player : Player) means that moves accepts a player for this Game.
Game#Player is the type for a player of any Game. So moves (player) is a type mismatch.
Here is an easy example which shows why it must be a mismatch. Suppose it wasn't and see what happens next:
class Game2 extends DummyGame {
  override type Player = Boolean
  override type Move = Boolean
  override def moves(player : Boolean) = new Iterator[Boolean] {...}
}
val game2: DummyGame = new Game2
// game2.Player is Boolean
val dummyGameAi = new DummyAi[DummyGame](game2)
// DummyGame#Player == Unit, so the type of genMove for Ai[DummyGame] is
// def genMove (player : Unit) : Unit
dummyGameAi.genMove(())
// this calls game2.moves(()), which doesn't typecheck
To get this to work, we can change the type of genMove. If we pass a game as an argument (and it makes sense anyway), we can use path-dependent types:
abstract class Ai[Game <: AGame] {
  def genMove (game : Game)(player : game.Player) : game.Move
  // now game.moves (player) typechecks
}
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