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Storyboard + base localization + .strings file does not localize at runtime

(There are similar questions. Some resulted in answers that I've tried and found not to work. Others got no answers, I assume because the querents didn't supply as much detail as I'm about to.)

I started with a storyboard that worked well for my app; the strings it contains are in English. I wanted to add a French localization. I did this:

  • Added a base localization, which transferred MainStoryboard.storyboard from en.lproj to Base.lproj.
  • Added a French localization, which cloned InfoPlist.strings (English) and MainStoryboard.storyboard (Base) into fr.lproj.
  • Changed a couple of strings (titles of segments in a UISegmentedControl) in the French MainStoryboard.storyboard.
  • In the Simulator, set the language to French.
  • Ran the app from Xcode.

Result: This worked; my changed strings showed up in the running application.

But I want to be all fancy. I want to do the French localization using a .strings file. (It's not just a matter of being fancy; the French localization will be turned over to nontechnical translators, who can't be expected to master Interface Builder.) So:

  • Selected the base MainStoryboard.storyboard in the Xcode Project navigator.
  • In the File inspector, under Localization, changed the French localization from "Interface Builder Cocoa Touch Storyboard" to "Localizable Strings."
  • Accepted Xcode's warning that the French storyboard will be discarded in favor of a .strings file, which appears in the Assistant editor.
  • Made the same two edits; there's no question of their being the wrong strings, because they're all commented as IBUISegmentedControl...segmentTitles; and the label text doesn't appear anywhere else in the .strings file.
  • Deleted the existing (working) copy of the app from the simulator.
  • Ran the app.

Result: The view uses the base (originally English) localization, instead of loading the French strings.

This isn't satisfactory. I've tried deleting the app from the simulator, and even deleting the derived-data folder. The bug persists.

As I said, I can't turn a .storyboard file over to a nontechnical translator. How can I get iOS to accept the storyboard localizations from a .strings file?

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Fritz Anderson Avatar asked Feb 25 '13 19:02

Fritz Anderson


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How do you perform localization in iOS Swift?

Click on iOS->App/Single View App->Next. Name your project and select the language as Swift. Select a desired location and click on Create. To start with Localization, click on your Project Name -> go to Info Tab -> Under Localizations, click on the '+' button.

How do I localize a string in Xcode?

Open Info tab, and click “+” button under Localizations section. Then choose a language you want to support from the dropdown list shown. XCode opens a dialog showing resources to be added for the new language.


1 Answers

Here is how I solved it:

in viewDidLoad:

[self.segmentedControl setTitle:NSLocalizedString(@"Title", @"Your localize comment") forSegmentAtIndex:0];

You can do the same for the search placeholder:

[self.searchBar setPlaceholder:NSLocalizedString(@"Your string placeholder", @"Your comment for localizers")];

Then just create a Localizable.strings file and it will work.

like image 178
Susan Sarabia Avatar answered Oct 13 '22 00:10

Susan Sarabia