I would like to implement this functionality in an embedded JavaScript application that uses v8 engine.
function myFunction1() {
//do stuff
}
function myFunction2() {
//do other stuff
}
myAddon.addCallback(myFunction1);
myAddon.addCallback(myFunction2);
myAddon.removeCallback(myFunction1);
In order to do this I need to store these functions in a std::set like so
void addCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::HandleScope scope(args.GetIsolate());
v8::Local<v8::Function> cb = v8::Local<v8::Function>::Cast(args[0]);
std::set mySet = this->mySet;
//now how do I insert a reference to this function into mySet so I can retrieve
//it later
}
void removeCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
v8::HandleScope scope(args.GetIsolate());
v8::Local<v8::Function> cb = v8::Local<v8::Function>::Cast(args[0]);
std::set mySet = this->mySet;
//now how do I remove the element in this set that refers to this function?
}
How does one go about doing this? I don't want to use v8::Object::GetIdentityHash() because the result is not guaranteed to be unique.
I also can't just store the Local in the std::set because the copy constructor is private and it would also get descoped once removeCallback or addCallback return.
Thanks for any help in advance.
Edit: I realize I could write some javascript to do the function hashing for me, and then call one C++ binded function to iteration through all the callbacks, but I'd rather not do this every time I need to store sets or hashes of JavaScript objects.
This is correct that you can't safely store Local<T> handle, because when it gets out of scope, your function object may become available to garbage collection. What you need is a persistent handle. You can construct it out of local like:
v8::Local<v8::Function> cb = v8::Local<v8::Function>::Cast(args[0]);
v8::Persistent<v8::Function, v8::CopyablePersistentTraits<v8::Function>> value(isolate, cb);
Note CopyablePersistentTraits which allows handle copying. There is also NonCopyablePersistentTraits if you would like to prevent that.
Now you can put it in a vector:
std::vector<v8::Persistent<v8::Function, v8::CopyablePersistentTraits<v8::Function>>> v;
v.push_back(value);
Convert back to local:
v8::Local<v8::Function> local = v8::Local<v8::Function>::New(isolate, value);
For std::set you also need to provide comparison function for elements. It also might be a good idea to wrap v8::Persistent<T> into your own class like PersistentWrapper<T> (this is what I am doing in my project) to get the desired behavior.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With