I'm using spin.js ( http://fgnass.github.com/spin.js/) while a large full width/height image loads. The problem is I'm having trouble stopping the spinner. The stop() method doesn't seem to work. There's what I've got:
$(document).ready(function($) {
var img = new Image();
img.src = $('#top-bg').css('background-image').replace(/url\(|\)/g, '');
img.onload = function(){
$("#top-bg").spinner.stop();
$(".top-bar").delay(1500).fadeIn(5000);
$("#arrow, #arrowrt, #top-icons").delay(5000).fadeIn(5000);
};
});
I also tried
.spin(false)
and
.data('spinner').stop()
This is the spinner settings:
$(document).ready(function($) {
var opts = {
lines: 9, // The number of lines to draw
length: 11, // The length of each line
width: 4, // The line thickness
radius: 10, // The radius of the inner circle
rotate: 0, // The rotation offset
color: '#fff', // #rgb or #rrggbb
speed: 0.9, // Rounds per second
trail: 54, // Afterglow percentage
shadow: false, // Whether to render a shadow
hwaccel: false, // Whether to use hardware acceleration
className: 'spinner', // The CSS class to assign to the spinner
zIndex: 2e9, // The z-index (defaults to 2000000000)
top: 'auto', // Top position relative to parent in px
left: 'auto' // Left position relative to parent in px
};
var target = document.getElementById('top-bg');
var spinner = new Spinner(opts).spin(target);
});
You need to store the spinner instance somewhere - in a way that you can access it when you need it to stop the spinning:
var spinner = new Spinner(opts).spin(target);
$(target).data('spinner', spinner);
And now you're able to stop it like this:
$('#top-bg').data('spinner').stop();
You can stop spinner without instance:
$(target).spin(false);
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