Pretty simple, I'm using one button that generates a random number and then with a switch/case, it animates an image and plays a sound. My problem is that when you press the button again, the sound that was playing before doesn't stop and the sound overlaps.
Here's the code:
- (IBAction) pushme: (id) sender{
int random = (arc4random()%10);
switch (random) {
case 0: {
[ANIMATION NUMBER 0]
NSString *path = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] resourcePath],@"/sound0.wav"];
SystemSoundID soundID;
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
AudioServicesPlaySystemSound(soundID);
}
break;
case 1: {
[ANIMATION NUMBER 1]
NSString *path = [NSString stringWithFormat:@"%@%@",[[NSBundle mainBundle] resourcePath],@"/sound1.wav"];
SystemSoundID soundID;
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID);
AudioServicesPlaySystemSound(soundID);
} break; //Lots more cases after this one
I know that this is not the best way to do it, declaring the same variable over and over. but is there a way to stop it before it plays another one?
I just dicovered the answer to my own question.
What I did was
SoundSystemID soundID;
in the header. AudioServicesDisposeSystemSoundID(soundID);
Remember that if you are going to play the sound again, you will need to load the resource again after disposing of it.
Thank you guys, anyway.
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