I thought the problem is inside my C++ function,but I tried this
C++ Function in C++ dll:
bool __declspec( dllexport ) OpenA(std::string file)
{
return true;
}
C# code:
[DllImport("pk2.dll")]
public static extern bool OpenA(string path);
if (OpenA(@"E:\asdasd\"))
I get an exception that the memory is corrupt,why?
If I remove the std::string parameter,it works great,but with std::string it doesnt work.
There is no functionality difference between string and std::string because they're the same type. That said, there are times where you would prefer std::string over string .
std::string is a typedef for a particular instantiation of the std::basic_string template class. Its definition is found in the <string> header: using string = std::basic_string<char>; Thus string provides basic_string functionality for strings having elements of type char.
Because the declaration of class string is in the namespace std. Thus you either need to always access it via std::string (then you don't need to have using) or do it as you did. Save this answer.
C-strings are usually faster, because they do not call malloc/new. But there are cases where std::string is faster. Function strlen() is O(N), but std::string::size() is O(1). Also when you search for substring, in C strings you need to check for '\0' on every cycle, in std::string - you don't.
std::string and c# string are not compatible with each other. As far as I know the c# string corresponds to passing char*
or wchar_t*
in c++ as far as interop is concerned.
One of the reasons for this is that There can be many different implementations to std::string and c# can't assume that you're using any particular one.
Try something like this:
bool __declspec( dllexport ) OpenA(const TCHAR* pFile)
{
std::string filename(pFile);
...
return true;
}
You should also specify the appropriate character set (unicode/ansi) in your DllImport attribute.
As an aside, unrelated to your marshalling problem, one would normally pass a std:string as a const reference: const std:string& filename.
It's not possible to marshal a C++ std::string in the way you are attempting. What you really need to do here is write a wrapper function which uses a plain old const char*
and converts to a std::string under the hood.
C++
extern C {
void OpenWrapper(const WCHAR* pName) {
std::string name = pName;
OpenA(name);
}
}
C#
[DllImport("pk2.dll")]
public static extern void OpenWrapper( [In] string name);
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