I wanted to time a few functions' execution and I've written myself a helper:
using namespace std;
template<int N = 1, class Fun, class... Args>
void timeExec(string name, Fun fun, Args... args) {
auto start = chrono::steady_clock::now();
for(int i = 0; i < N; ++i) {
fun(args...);
}
auto end = chrono::steady_clock::now();
auto diff = end - start;
cout << name << ": "<< chrono::duration<double, milli>(diff).count() << " ms. << endl;
}
I figured that for timing member functions this way I'd have to use bind or lambda and I wanted to see which would impact the performance less, so I did:
const int TIMES = 10000;
timeExec<TIMES>("Bind evaluation", bind(&decltype(result)::eval, &result));
timeExec<1>("Lambda evaluation", [&]() {
for(int i = 0; i < TIMES; ++i) {
result.eval();
}
});
The results are:
Bind evaluation: 0.355158 ms.
Lambda evaluation: 0.014414 ms.
I don't know the internals, but I assume that lambda cannot be that better than bind. The only plausible explanation I can think of is the compiler optimizing-out subsequent function evaluations in the lambda's loop.
How would you explain it?
A key advantage of lambdas is they can reference member functions statically, while bind can only reference them through a pointer.
See here and Join C++ Stories Premium: Lambda can be 6.6x faster to compile than std::bind!. You can also read it in the book: C++ Lambda Story @Leanpub.
std::bind. Returns a function object based on fn , but with its arguments bound to args . Each argument may either be bound to a value or be a placeholder: - If bound to a value, calling the returned function object will always use that value as argument.
A lambda can introduce new variables in its body (in C++14), and it can also access, or capture, variables from the surrounding scope. A lambda begins with the capture clause. It specifies which variables are captured, and whether the capture is by value or by reference.
I assume that lambda cannot be that better than bind.
That's quite a preconception.
Lambdas are tied into the compiler internals, so extra optimization opportunities may be found. Moreover, they're designed to avoid inefficiency.
However, there are probably no compiler optimization tricks happening here. The likely culprit is the argument to bind, bind(&decltype(result)::eval, &result)
. You are passing a pointer-to-member-function (PTMF) and an object. Unlike the lambda type, the PTMF does not capture what function actually gets called; it only contains the function signature (parameter and return types). The slow loop is using an indirect branch function call, because the compiler failed to resolve the function pointer through constant propagation.
If you rename the member eval()
to operator () ()
and get rid of bind
, then the explicit object will essentially behave like the lambda and the performance difference should disappear.
I've tested it. My results shows, that Lambda is actually faster than bind.
This is the code (please don't look at style):
#include <iostream>
#include <functional>
#include <chrono>
using namespace std;
using namespace chrono;
using namespace placeholders;
typedef void SumDataBlockEventHandler(uint8_t data[], uint16_t len);
class SpeedTest {
uint32_t sum = 0;
uint8_t i = 0;
void SumDataBlock(uint8_t data[], uint16_t len) {
for (i = 0; i < len; i++) {
sum += data[i];
}
}
public:
function<SumDataBlockEventHandler> Bind() {
return bind(&SpeedTest::SumDataBlock, this, _1, _2);
}
function<SumDataBlockEventHandler> Lambda() {
return [this](auto data, auto len)
{
SumDataBlock(data, len);
};
}
};
int main()
{
SpeedTest test;
function<SumDataBlockEventHandler> testF;
uint8_t data[] = { 0,1,2,3,4,5,6,7 };
#if _DEBUG
const uint32_t testFcallCount = 1000000;
#else
const uint32_t testFcallCount = 100000000;
#endif
uint32_t callsCount, whileCount = 0;
auto begin = high_resolution_clock::now();
auto end = begin;
while (whileCount++ < 10) {
testF = test.Bind();
begin = high_resolution_clock::now();
callsCount = 0;
while (callsCount++ < testFcallCount)
testF(data, 8);
end = high_resolution_clock::now();
cout << testFcallCount << " calls of binded function: " << duration_cast<nanoseconds>(end - begin).count() << "ns" << endl;
testF = test.Lambda();
begin = high_resolution_clock::now();
callsCount = 0;
while (callsCount++ < testFcallCount)
testF(data, 8);
end = high_resolution_clock::now();
cout << testFcallCount << " calls of lambda function: " << duration_cast<nanoseconds>(end - begin).count() << "ns" << endl << endl;
}
system("pause");
}
Console results (Release with optimalization):
100000000 calls of binded function: 1846298524ns
100000000 calls of lambda function: 1048086461ns
100000000 calls of binded function: 1259759880ns
100000000 calls of lambda function: 1032256243ns
100000000 calls of binded function: 1264817832ns
100000000 calls of lambda function: 1039052353ns
100000000 calls of binded function: 1263404007ns
100000000 calls of lambda function: 1031216018ns
100000000 calls of binded function: 1275305794ns
100000000 calls of lambda function: 1041313446ns
100000000 calls of binded function: 1256565304ns
100000000 calls of lambda function: 1031961675ns
100000000 calls of binded function: 1248132135ns
100000000 calls of lambda function: 1033890224ns
100000000 calls of binded function: 1252277130ns
100000000 calls of lambda function: 1042336736ns
100000000 calls of binded function: 1250320869ns
100000000 calls of lambda function: 1046529458ns
I've compiled it under Visual Studio Enterprise 2015 in the Release mode with Full Optimization (/ Ox) and in the Debug mode with disabled optimalization. Results confirm that lambda is faster than the bind on my laptop (Dell Inspiron 7537, Intel Core i7-4510U 2.00GHz, 8GB RAM).
Can anyone verify this on your computer?
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