I want to declare string constants that will be used across various classes in the project. I am considering two alternatives
Option 1:
#header file class constants{ static const string const1; }; #cpp file const string constants::const1="blah";
Option 2:
#header file namespace constants{ static const string const1="blah"; };
Just wondering what would be a better implementation.
Already looked at
Where to store Class Specific named constants in C++
Where to put constant strings in C++: static class members or anonymous namespaces
UPDATE:
Option 3:
Based on the suggestions from "potatoswatter" and "sellibitze" i currently have the following implementation?
#header file namespace constants{ extern const string& const1(); //WORKS WITHOUT THE EXTERN ***WHY*** }; #cpp file namespace constants{ const string& const1(){static string* str = new string ("blah"); return *str;} }
I'm including the header file where i need to use the constants. Are there any major cons of this implementation?
Yes the class should be static .
C string constants can be declared using either pointer syntax or array syntax: // Option 1: using pointer syntax. const char *ptr = "Lorem ipsum"; // Option 2: using array syntax.
A string constant is an arbitrary sequence of characters that are enclosed in single quotation marks (' '). For example, 'This is a string'. You can embed single quotation marks in strings by typing two adjacent single quotation marks.
Update 2 years later:
Every global accessible by more than one source file should be wrapped in an inline
function so the linker shares the object between the files, and the program initializes it properly.
inline std::string const &const1() { static std::string ret = "hello, world!"; return ret; }
The inline
function is implicitly extern
and may be wrapped in a named namespace or a class, if you like. (But don't use a class just to hold static members, as namespaces are better for that. And don't use an anonymous namespace as that would defeat the linker, and each source would see a different std::string
object.)
All answers that resort to std::string
run the risk of dynamically allocating memory for a string literal which is going to remain constant throughout the lifetime of the program (and the binary), so they should be avoided.
sellibitze's answer comes close but it has the problem of declaring it once and then defining it elsewhere, which I don't find elegant and is more work. The best way would be
namespace constants { const char * const blah = "blah!" const char * const yada = "yada yada!" }
This is solution is discussed further here.
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