In Objective-C, my understanding is that the directive @"foo" defines a constant NSString. If I use @"foo" in multiple places, the same immutable NSString object is referenced.
Why do I see this code snippet so often (for example in UITableViewCell reuse):
static NSString *CellId = @"CellId";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellId];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:style reuseIdentifier:CellId];
Instead of just:
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"CellId"];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:style reuseIdentifier:@"CellId"];
I assume it is to protect me from making a typo in the identifier name that the compiler wouldn't catch. But If so, couldn't I just:
#define kCellId @"CellId"
and avoid the static NSString * bit? Or am I missing something?
It's good practice to turn literals into constants because:
I prefer using static const NSString*
static NSString* const
because it's slightly safer than #define
. I tend to avoid the preprocessor unless I really need it.
I love all the answers here without a simple example of how to correctly declare one... so...
If you want the constant to be externally visible (ie. "global").... declare it as such in a header...
extern NSString *const MyTypoProneString;
and define it in a .m
file, OUTSIDE any @implementation
like...
NSString * const MyTypoProneString = @"iDoNtKnOwHoW2tYpE";
That said... if you simply want a static const
that IS LOCAL to your class' implementation (or even a certain method!)... simply declare the string INSIDE the implementation (or method) as...
static NSString *MavisBeacon = @"She's a freakin' idiot";
EDIT Although I do show how to do this... I have yet to be convinced that this style is in any way better than the ridiculously shorter, simpler, and less repetitive SINGLE declaration, á la..
#define SomeStupidString @"DefiningConstantsTwiceIsForIdiots"
Use #define
's... they are way less annoying.. Just don't let the preprocessor-player-haters get you down.
You should make the static variable const
.
One difference between static variable and a macro is that macros don't play well with debuggers. Macros also aren't type-safe.
Much of the static-var-vs-macro advice for C and C++ applies to Obj-C.
It is not guaranteed that when using @"foo"
in multiple places the runtime uses the same storage for them, and certainly may not be the case across compilation unit or library boundaries.
I would rather use static NSString *string = @"foo"
, especially with a lot of literal strings.
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