I'd added CLLocationManager in my app using Swift in the AppDelegate file.
In the Appdelegate.swift file,
import CoreLocation
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, CLLocationManagerDelegate {
var locationManager: CLLocationManager!
In the didbecomeActive method:
func applicationDidBecomeActive(application: UIApplication) {
if((locationManager) != nil)
{
locationManager.stopMonitoringSignificantLocationChanges()
locationManager.delegate = nil
locationManager = nil
}
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.activityType = CLActivityType.OtherNavigation
locationManager.requestAlwaysAuthorization()
locationManager.startMonitoringSignificantLocationChanges()
}
If I use startUpdatingLocation
, didUpdateLocations
method gets called, but not for startMonitoringSignificantLocationChanges
.
Why it's not getting called for startMonitoringSignificantLocationChanges
.
I'm testing this in ios simulator. I don't know how to check in device.
In your simulator, select Features -> Location -> Freeway Drive
Wait a bit for startMonitoringSignificantLocationChanges
to trigger didUpdateLocations
.
It's working, but it's really hard to trigger significant location changes - it usually happens when the device is changing cell towers - I don't think it's possible to do with the simulator.
You'd probably have to get on a bike/car and travel AT LEAST a few kilometres.
There's a trick you can use though, that will trigger significant location change:
Switch Airplaine mode in your iPhone on and off with a few second intervals repeatedly, it should trick the device into thinking that it changed cell towers and trigger the significant location change.
In your simulator, goto Debug->Location->Custom and change location, then test it.
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