I'm trying to convert a star's B-V color index to an apparent RGB color. Besides look up tables and color ramps, it seems like there's no well known algorithm for doing this.
It's a number astronomers assign to a star to indicate its apparent color. Hot stars (low B-V) are blue/purple and cool stars (high B-V) are red with those white/orange stars in between.
var t = 4600 * ((1 / ((0.92 * bv) + 1.7)) +(1 / ((0.92 * bv) + 0.62)) );
If you model a star as a blackbody, then you can use a numerical approximation of the Planckian locus to compute the xy coordinates (CIE chromaticity)
// t to xyY var x, y = 0; if (t>=1667 && t<=4000) { x = ((-0.2661239 * Math.pow(10,9)) / Math.pow(t,3)) + ((-0.2343580 * Math.pow(10,6)) / Math.pow(t,2)) + ((0.8776956 * Math.pow(10,3)) / t) + 0.179910; } else if (t > 4000 && t <= 25000) { x = ((-3.0258469 * Math.pow(10,9)) / Math.pow(t,3)) + ((2.1070379 * Math.pow(10,6)) / Math.pow(t,2)) + ((0.2226347 * Math.pow(10,3)) / t) + 0.240390; } if (t >= 1667 && t <= 2222) { y = -1.1063814 * Math.pow(x,3) - 1.34811020 * Math.pow(x,2) + 2.18555832 * x - 0.20219683; } else if (t > 2222 && t <= 4000) { y = -0.9549476 * Math.pow(x,3) - 1.37418593 * Math.pow(x,2) + 2.09137015 * x - 0.16748867; } else if (t > 4000 && t <= 25000) { y = 3.0817580 * Math.pow(x,3) - 5.87338670 * Math.pow(x,2) + 3.75112997 * x - 0.37001483; }
// xyY to XYZ, Y = 1 var Y = (y == 0)? 0 : 1; var X = (y == 0)? 0 : (x * Y) / y; var Z = (y == 0)? 0 : ((1 - x - y) * Y) / y;
var r = 0.41847 * X - 0.15866 * Y - 0.082835 * Z; var g = -0.091169 * X + 0.25243 * Y + 0.015708 * Z; var b = 0.00092090 * X - 0.0025498 * Y + 0.17860 * Z;
I ran this algorithm with the B-V color indexes: 1.2, 1.0, 0.59, 0.0, -0.29. This is what I got as output.
Why did I get this strange output? Hot stars are bluish but cold stars are brownish and there doesn't seem to be white/orange intermediate stars.
Following on a comment by Ozan, it seemed like I was using a wrong matrix to convert XYZ to RGB. Since sRGB is the default color space on the web (or is it?), I'm now using the correct matrix followed by a gamma correction function (a = 0.055
).
I now get this nice color ramp,
but there's still no red/violet at the extremities.
There's also a fiddle now that you can play with.
If use a gamma of 0.5 and extend the range of B-V color indexes to be from 4.7 to -0.5, I get red at one extreme but still no violet. Here's the updated fiddle.
The color index of a star is the difference between the magnitude of the star in one filter and the magnitude of the same star in another filter. Any filters can be used for color indices, but some of the most common are B - V and V - R. B is blue wavelengths, V is green wavelengths and R is red wavelengths.
Hot, blue stars have negative colour indices, as they radiate most strongly and therefore have numerically lower magnitudes at short wavelengths, and those of cool, red stars are positive.
Here are the steps to determine the B-V color index: Measure the apparent brightness (flux) with two different filters (B, V). The flux of energy passing through the filter tells you the magnitude (brightness) at the wavelength of the filter. Compute the magnitude difference of the two filters, B - V.
In astronomy, the color index is a simple numerical expression that determines the color of an object, which in the case of a star gives its temperature. The lower the color index, the more blue (or hotter) the object is. Conversely, the larger the color index, the more red (or cooler) the object is.
I use tabled interpolation instead. Some years back I found this table somewhere:
type r g b rrggbb B-V O5(V) 155 176 255 #9bb0ff -0.32 blue O6(V) 162 184 255 #a2b8ff O7(V) 157 177 255 #9db1ff O8(V) 157 177 255 #9db1ff O9(V) 154 178 255 #9ab2ff O9.5(V) 164 186 255 #a4baff B0(V) 156 178 255 #9cb2ff B0.5(V) 167 188 255 #a7bcff B1(V) 160 182 255 #a0b6ff B2(V) 160 180 255 #a0b4ff B3(V) 165 185 255 #a5b9ff B4(V) 164 184 255 #a4b8ff B5(V) 170 191 255 #aabfff B6(V) 172 189 255 #acbdff B7(V) 173 191 255 #adbfff B8(V) 177 195 255 #b1c3ff B9(V) 181 198 255 #b5c6ff A0(V) 185 201 255 #b9c9ff 0.00 White A1(V) 181 199 255 #b5c7ff A2(V) 187 203 255 #bbcbff A3(V) 191 207 255 #bfcfff A5(V) 202 215 255 #cad7ff A6(V) 199 212 255 #c7d4ff A7(V) 200 213 255 #c8d5ff A8(V) 213 222 255 #d5deff A9(V) 219 224 255 #dbe0ff F0(V) 224 229 255 #e0e5ff 0.31 yellowish F2(V) 236 239 255 #ecefff F4(V) 224 226 255 #e0e2ff F5(V) 248 247 255 #f8f7ff F6(V) 244 241 255 #f4f1ff F7(V) 246 243 255 #f6f3ff 0.50 F8(V) 255 247 252 #fff7fc F9(V) 255 247 252 #fff7fc G0(V) 255 248 252 #fff8fc 0.59 Yellow G1(V) 255 247 248 #fff7f8 G2(V) 255 245 242 #fff5f2 G4(V) 255 241 229 #fff1e5 G5(V) 255 244 234 #fff4ea G6(V) 255 244 235 #fff4eb G7(V) 255 244 235 #fff4eb G8(V) 255 237 222 #ffedde G9(V) 255 239 221 #ffefdd K0(V) 255 238 221 #ffeedd 0.82 Orange K1(V) 255 224 188 #ffe0bc K2(V) 255 227 196 #ffe3c4 K3(V) 255 222 195 #ffdec3 K4(V) 255 216 181 #ffd8b5 K5(V) 255 210 161 #ffd2a1 K7(V) 255 199 142 #ffc78e K8(V) 255 209 174 #ffd1ae M0(V) 255 195 139 #ffc38b 1.41 red M1(V) 255 204 142 #ffcc8e M2(V) 255 196 131 #ffc483 M3(V) 255 206 129 #ffce81 M4(V) 255 201 127 #ffc97f M5(V) 255 204 111 #ffcc6f M6(V) 255 195 112 #ffc370 M8(V) 255 198 109 #ffc66d 2.00
[edit1] heh just coincidentally come across this (original info I mentioned before)
[edit2] here is my approximation without any XYZ stuff
So the BV index is from < -0.4 , 2.0 >
here is mine (C++) code for conversion:
//--------------------------------------------------------------------------- void bv2rgb(double &r,double &g,double &b,double bv) // RGB <0,1> <- BV <-0.4,+2.0> [-] { double t; r=0.0; g=0.0; b=0.0; if (bv<-0.4) bv=-0.4; if (bv> 2.0) bv= 2.0; if ((bv>=-0.40)&&(bv<0.00)) { t=(bv+0.40)/(0.00+0.40); r=0.61+(0.11*t)+(0.1*t*t); } else if ((bv>= 0.00)&&(bv<0.40)) { t=(bv-0.00)/(0.40-0.00); r=0.83+(0.17*t) ; } else if ((bv>= 0.40)&&(bv<2.10)) { t=(bv-0.40)/(2.10-0.40); r=1.00 ; } if ((bv>=-0.40)&&(bv<0.00)) { t=(bv+0.40)/(0.00+0.40); g=0.70+(0.07*t)+(0.1*t*t); } else if ((bv>= 0.00)&&(bv<0.40)) { t=(bv-0.00)/(0.40-0.00); g=0.87+(0.11*t) ; } else if ((bv>= 0.40)&&(bv<1.60)) { t=(bv-0.40)/(1.60-0.40); g=0.98-(0.16*t) ; } else if ((bv>= 1.60)&&(bv<2.00)) { t=(bv-1.60)/(2.00-1.60); g=0.82 -(0.5*t*t); } if ((bv>=-0.40)&&(bv<0.40)) { t=(bv+0.40)/(0.40+0.40); b=1.00 ; } else if ((bv>= 0.40)&&(bv<1.50)) { t=(bv-0.40)/(1.50-0.40); b=1.00-(0.47*t)+(0.1*t*t); } else if ((bv>= 1.50)&&(bv<1.94)) { t=(bv-1.50)/(1.94-1.50); b=0.63 -(0.6*t*t); } } //---------------------------------------------------------------------------
[Notes]
This BV color is blackbody of defined temperature illumination so this represents star color viewed from space relative with the star. For visually correct colors you have to add atmospheric scattering effects of our atmosphere and Doppler effect for fast mowing stars!!! for example our Sun is 'White' but after light scatter the color varies from red (near horizon) to yellow (near nadir ... noon)
In case you want to visually correct the color these QAs might help:
I researched this topic when I was rendering the data from the HYG database in Python3.5, with Pyglet and MongoDB. I'm happy with how my stars look in my starmap. The colors can be found at the bottom of this answer.
This is the function I used on the B-V (ci) data from the HYG database. In this example, ci is a B-V value from a list I'm running through.
temp = 4600 * (1 / (0.92 * ci + 1.7) + 1 / (0.92 * ci + 0.62))
I took this one and I suggest you do too. Select the temperature column and the RGB or rgb values column as reference
From the rgb table data, I generated three ordered lists (n=391) (my method: cleanup and selection with spreadsheet software and a text editor capable of having millions of cursors at a time, then imported the resulting comma-separated file by mongoDB so I could easily work with the lists of values in python through the pymongo wrapper, without too much clutter in the script file). The benefit of the method I will be laying out is that you can pluck color data from other tables that might use CMYK or HSV and adapt accordingly. You could even cross-reference. However, you should end up with lists that look like this from the (s)RGB table I suggested;
reds = [255, 255, ... , 155, 155] greens = [56, 71, ..., 188,188] blues = [0, 0, ..., 255, 255] """ this temps list is also (n=391) and corresponds to the table values.""" temps = [] for i in range(1000,40100,100): temps.append(i)
After this, I've applied some Gaussian smoothing to these lists (it helps to get better polynomials, since it gets rid of some fluctuation), after which I applied the polyfit() method (polynomial regression) from the numpy package to the temperature values with respect to the R, G and B values:
colors = [reds,greens,blues] """ you can tweak the degree value to see if you can get better coeffs. """ def smoothListGaussian2(myarray, degree=3): myarray = np.pad(myarray, (degree-1,degree-1), mode='edge') window=degree*2-1 weight=np.arange(-degree+1, degree)/window weight = np.exp(-(16*weight**2)) weight /= sum(weight) smoothed = np.convolve(myarray, weight, mode='valid') return smoothed i=0 for color in colors: color = smoothListGaussian2(color) x = np.array(temps) y = np.array(color) names = ["reds","greens","blues"] """ raise/lower the k value (third one) in c """ z = np.polyfit(x, y, 20) f = np.poly1d(z) #plt.plot(x,f(x),str(names[i][0]+"-")) print("%sPoly = " % names[i], z) i += 1 plt.show()
That gives you (n) coefficients (a) for polynomials of form:
.
Come to think of it now, you could probably use polyfit to come up with the coefficients to convert CI straight to RGB... and skip the CI to temperature conversion step, but by converting to temp first, the relation between temperature and the chosen color space is more clear.
As I said before, you can use other spectral data and other color spaces to fit polynomial curves to, this step would still be the same (with slight modifications)
Anyway, here's the simple code in full that I used (also, this is with k=20 polynomials):
import numpy as np redco = [ 1.62098281e-82, -5.03110845e-77, 6.66758278e-72, -4.71441850e-67, 1.66429493e-62, -1.50701672e-59, -2.42533006e-53, 8.42586475e-49, 7.94816523e-45, -1.68655179e-39, 7.25404556e-35, -1.85559350e-30, 3.23793430e-26, -4.00670131e-22, 3.53445102e-18, -2.19200432e-14, 9.27939743e-11, -2.56131914e-07, 4.29917840e-04, -3.88866019e-01, 3.97307766e+02] greenco = [ 1.21775217e-82, -3.79265302e-77, 5.04300808e-72, -3.57741292e-67, 1.26763387e-62, -1.28724846e-59, -1.84618419e-53, 6.43113038e-49, 6.05135293e-45, -1.28642374e-39, 5.52273817e-35, -1.40682723e-30, 2.43659251e-26, -2.97762151e-22, 2.57295370e-18, -1.54137817e-14, 6.14141996e-11, -1.50922703e-07, 1.90667190e-04, -1.23973583e-02,-1.33464366e+01] blueco = [ 2.17374683e-82, -6.82574350e-77, 9.17262316e-72, -6.60390151e-67, 2.40324203e-62, -5.77694976e-59, -3.42234361e-53, 1.26662864e-48, 8.75794575e-45, -2.45089758e-39, 1.10698770e-34, -2.95752654e-30, 5.41656027e-26, -7.10396545e-22, 6.74083578e-18, -4.59335728e-14, 2.20051751e-10, -7.14068799e-07, 1.46622559e-03, -1.60740964e+00, 6.85200095e+02] redco = np.poly1d(redco) greenco = np.poly1d(greenco) blueco = np.poly1d(blueco) def temp2rgb(temp): red = redco(temp) green = greenco(temp) blue = blueco(temp) if red > 255: red = 255 elif red < 0: red = 0 if green > 255: green = 255 elif green < 0: green = 0 if blue > 255: blue = 255 elif blue < 0: blue = 0 color = (int(red), int(green), int(blue)) print(color) return color
The OBAFGKM black body temperature scale from my polynomials:
The plot for RGB [0-255] over temp [0-40000K],
As you can see, there's some deviation, but it is hardly noticeable with the naked eye and if you really want to improve on it (I don't), you have some other options:
I'm also happy with the overall performance of my polynomials. When I'm loading the ~120000 star objects of my starmap with at minimum 18 colored vertices each, it only takes a few seconds, much to my surprise. There is room for improvement, however. For a more realistic view (instead of just running with the blackbody light radiation), I could add gravitational lensing, atmospheric effects, relativistic doppler, etc...
Oh, and the PURPLE, as promised.
Some other useful links:
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With