So i have this complex class , and i want to have an 2d array of complex numbers this is part of the code not all the code
class Complex {
public:
/* construction/destruction */
Complex(double r, double i) { this->r = r; this->i = i; }
Complex() { r=0.0; i=0.0; }
~Complex() { r=0.0; i=0.0; }
/* operations */
Complex operator+(Complex &c) { return Complex( r+c.r, i+c.i ); }
double r, i;
};
int main()
{
const int HEIGHT = 256;
const int WIDTH = 256;
Complex G[HEIGHT][WIDTH];
}
so the line Complex G[HEIGHT][WIDTH]; is the line that causes the problem , any idea why ?
Visual studio defaults to 1MB stack size, it looks like:
Complex G[HEIGHT][WIDTH];
will be just about 1MB, you can modify this using /F and the document says (emphasis mine):
Without this option the stack size defaults to 1 MB. The number argument can be in decimal or C-language notation. The argument can range from 1 to the maximum stack size accepted by the linker. The linker rounds up the specified value to the nearest 4 bytes. The space between /F and numberis optional.
The most obvious alternative would be to use dynamic memory allocation via new or std::vector.
Visual Studio as far as I know actually has one of the smaller default stack sizes:
platform default size
=====================================
SunOS/Solaris 8192K bytes
Linux 8192K bytes
Windows 1024K bytes
cygwin 2048K bytes
Mac OS X 8192K bytes
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