A common operation I do in my program is scaling vectors by a scalar (V*s, e.g. [1,2,3,4]*2 == [2,4,6,8]). Is there a SSE (or AVX) instruction to do this, other than first loading the scalar in every position in a vector (e.g. _mm_set_ps(2,2,2,2)) and then multiplying?
This is what I do now:
__m128 _scalar = _mm_set_ps(s,s,s,s); __m128 _result = _mm_mul_ps(_vector, _scalar);
I'm looking for something like...
__m128 _result = _mm_scale_ps(_vector, s);
Multiplication of vectors with scalar:When a vector is multiplied by a scalar quantity, then the magnitude of the vector changes in accordance with the magnitude of the scalar but the direction of the vector remains unchanged.
In mathematics, Vector multiplication refers to one of several techniques for the multiplication of two (or more) vectors with themselves. It may concern any of the following articles: Dot product – also known as the "scalar product", a binary operation that takes two vectors and returns a scalar quantity.
Depending on your compiler you may be able to improve the code generation a little by using _mm_set1_ps
:
const __m128 scalar = _mm_set1_ps(s); __m128 result = _mm_mul_ps(vector, scalar);
However scalar constants like this should only need to be initialised once, outside any loops, so the performance cost should be irrelevant. (Unless the scalar value is changing within the loop ?)
As always you should look at the code your compiler generates and also try running your code under a decent profiler to see where the hotspots really are.
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