In many languages you can do something like the following:
while true:
handle events like keyboard input
update game world
draw screen
(optional: delay execution)
while this is far from optimal it should suffice for simple games.
How do you do this in Squeak Smalltalk?
I can read keyboard input and react to it as described on wiki.squeak.org. But if I try to execute something like
1 to: 10 do: [ :i | game updateAndDraw ]
all the events are only ever handled after the loop has executed.
Morphic already provides that main loop. It's in MorphicProject class>>spawnNewProcess
:
uiProcess := [
[ world doOneCycle. Processor yield ] repeat.
] newProcess ...
And if you dig into doOneCycle
you will find it
interCyclePause:
)step
methodsYour code should hook into these phases by adding mouse/keyboard event handlers, step methods for animation, and draw methods for redisplaying. All of these should be methods in your own game morph. You can find examples throughout the system.
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