I am having an issue using SQLiteParameters and the LIKE operator in a SQLite query. Here is a snippet of code, and I apologize if I don't have enough code here. If that is the case, I can easily post more.
Poor Performance:
using (OdysseyDataContext entities = new OdysseyDataContext())
{
var results = entities.SearchResults.SqlQuery(
"SELECT * FROM SearchResults WHERE ContactName LIKE @ContactName",
new SQLiteParameter("@ContactName", "test")
);
}
Great Performance:
using (OdysseyDataContext entities = new OdysseyDataContext())
{
var results = entities.SearchResults.SqlQuery(
string.Format(
"SELECT * FROM SearchResults WHERE ContactName LIKE '{0}'",
"test"
)
);
}
Other important code:
public class OdysseyDataContext : DbContext
{
public DbSet<SearchResult> SearchResults { get; set; }
}
public class SearchResult
{
[Key]
public Guid Id { get; set; }
public string ContactName { get; set; }
}
The first example takes 700 ms to execute, which my supervisor finds unacceptable. The second example takes 7 ms to execute. Why the difference? Is there something I am doing completely wrong to earn me newbie status?
Thanks in advance!
So, I think I may have narrowed it down to an issue with System.Data.SQLite. I tried the following code in C++:
#include "sqlite3.h"
#include <stdio.h>
void xProfile(void* pArg, const char* query, sqlite3_uint64 pTimeTaken)
{
printf("%s\n", query);
printf("%I64d ms\n", pTimeTaken / 1000000);
}
void PoorPerformance();
void GoodPerformance();
int main()
{
printf("Poor Performance:\n");
PoorPerformance();
printf("Good Performance:\n");
GoodPerformance();
return 0;
}
void PoorPerformance()
{
int rc;
int rowCount = 0;
sqlite3 *db;
if (sqlite3_open("<<File Here>>", &db))
{
printf("Could not open the database.");
return;
}
sqlite3_profile(db, &xProfile, NULL);
sqlite3_stmt *statement;
if (!sqlite3_prepare_v2(db, "SELECT * FROM SearchResults WHERE ContactName LIKE @ContactName;", -1, &statement, 0))
{
int result = 0;
int parameterIndex = sqlite3_bind_parameter_index(statement, "@ContactName");
sqlite3_bind_text(statement, 1, "test", -1, NULL);
while (result != SQLITE_DONE)
{
result = sqlite3_step(statement);
if (result == SQLITE_ROW)
{
rowCount++;
}
}
sqlite3_finalize(statement);
}
printf("%d rows\n", rowCount);
sqlite3_close(db);
}
void GoodPerformance()
{
int rc;
int rowCount = 0;
sqlite3 *db;
if (sqlite3_open("<<File Here>>", &db))
{
printf("Could not open the database.");
return;
}
sqlite3_profile(db, &xProfile, NULL);
sqlite3_stmt *statement;
if (!sqlite3_prepare_v2(db, "SELECT * FROM SearchResults WHERE ContactName LIKE 'test';", -1, &statement, 0))
{
int result = 0;
while (result != SQLITE_DONE)
{
result = sqlite3_step(statement);
if (result == SQLITE_ROW)
{
rowCount++;
}
}
sqlite3_finalize(statement);
}
printf("%d rows\n", rowCount);
sqlite3_close(db);
}
Both the PoorPerformance and GoodPerformance functions yielded 1 ms with 11 rows. Is there something different between what I did and what should have been done by System.Data.SQLite? Hopefully this is just something I can report as a bug with System.Data.SQLite and perhaps apply my own fix.
Since I cannot see any difference between the two queries, but the fact, that one uses sqliteparameter and the other one a complete sql-statement as string - I just googled your problem and stumbled upon that.
There it indicates that on the SQLiteCommand object there is a property called ParameterCheck, which can cause some performance loss.
You could try to rewrite your code to pass a SQLiteCommand object and set the ParameterCheck property to false. I think you should gain some speed doing this.
At least it's worth a shot :)
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