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Speeding up matplotlib scatter plots

I'm trying to make an interactive program which primarily uses matplotlib to make scatter plots of rather a lot of points (10k-100k or so). Right now it works, but changes take too long to render. Small numbers of points are ok, but once the number rises things get frustrating in a hurry. So, I'm working on ways to speed up scatter, but I'm not having much luck

There's the obvious way to do thing (the way it's implemented now) (I realize the plot redraws without updating. I didn't want to alter the fps result with large calls to random).

import matplotlib.pyplot as plt
import numpy as np
import matplotlib as mpl
import time


X = np.random.randn(10000)  #x pos
Y = np.random.randn(10000)  #y pos
C = np.random.random(10000) #will be color
S = (1+np.random.randn(10000)**2)*3 #size

#build the colors from a color map
colors = mpl.cm.jet(C)
#there are easier ways to do static alpha, but this allows 
#per point alpha later on.
colors[:,3] = 0.1

fig, ax = plt.subplots()

fig.show()
background = fig.canvas.copy_from_bbox(ax.bbox)

#this makes the base collection
coll = ax.scatter(X,Y,facecolor=colors, s=S, edgecolor='None',marker='D')

fig.canvas.draw()

sTime = time.time()
for i in range(10):
    print i
    #don't change anything, but redraw the plot
    ax.cla()
    coll = ax.scatter(X,Y,facecolor=colors, s=S, edgecolor='None',marker='D')
    fig.canvas.draw()
print '%2.1f FPS'%( (time.time()-sTime)/10 )

Which gives a speedy 0.7 fps

Alternatively, I can edit the collection returned by scatter. For that, I can change color and position, but don't know how to change the size of each point. That would I think look something like this

import matplotlib.pyplot as plt
import numpy as np
import matplotlib as mpl
import time


X = np.random.randn(10000)  #x pos
Y = np.random.randn(10000)  #y pos
C = np.random.random(10000) #will be color
S = (1+np.random.randn(10000)**2)*3 #size

#build the colors from a color map
colors = mpl.cm.jet(C)
#there are easier ways to do static alpha, but this allows 
#per point alpha later on.
colors[:,3] = 0.1

fig, ax = plt.subplots()

fig.show()
background = fig.canvas.copy_from_bbox(ax.bbox)

#this makes the base collection
coll = ax.scatter(X,Y,facecolor=colors, s=S, edgecolor='None', marker='D')

fig.canvas.draw()

sTime = time.time()
for i in range(10):
    print i
    #don't change anything, but redraw the plot
    coll.set_facecolors(colors)
    coll.set_offsets( np.array([X,Y]).T )
    #for starters lets not change anything!
    fig.canvas.restore_region(background)
    ax.draw_artist(coll)
    fig.canvas.blit(ax.bbox)
print '%2.1f FPS'%( (time.time()-sTime)/10 )

This results in a slower 0.7 fps. I wanted to try using CircleCollection or RegularPolygonCollection, as this would allow me to change the sizes easily, and I don't care about changing the marker. But, I can't get either to draw so I have no idea if they'd be faster. So, at this point I'm looking for ideas.

like image 278
george Avatar asked Aug 12 '13 05:08

george


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1 Answers

We are actively working on performance for large matplotlib scatter plots. I'd encourage you to get involved in the conversation (http://matplotlib.1069221.n5.nabble.com/mpl-1-2-1-Speedup-code-by-removing-startswith-calls-and-some-for-loops-td41767.html) and, even better, test out the pull request that has been submitted to make life much better for a similar case (https://github.com/matplotlib/matplotlib/pull/2156).

HTH

like image 98
pelson Avatar answered Oct 05 '22 23:10

pelson