Does anyone know any good book or web resource for geometric and mathematical fundamentals of augmented reality?
Thanks!
Here's a good library for Augmented Reality:
ARToolKit
Ports to various platforms:
NyARToolKit
A simple but still impressive sample application using this library:
Project Marble
A great read is Chapter 10 of the Black Art of 3d Game Programming. All the AR/3D maths you'll ever need is there.
Once you've mastered this stuff, you'll be ready for 3d spatial projections etc, for AR/Target tracking.
I can't point any specific book right now, but depending on your math background I'd suggest go in this order
After those 4 two you can understand rectangular marker tracking
After that you can understand markerless tracking
And some more advanced math which is used in cutting edge AR:
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