JRE Version 1.7 Update 3
EXPECTED BEHAVIOUR
As I run the program, it works as expected, everything works smoothly. As when I click on STOP
JButton
the animation stops and the text on the same JButton
changes to START
. Now when i click on BALL COLOUR
JButton
, the colour of the BALL
changes, as well as the colour of the BALL COLOUR
JBUTTON
, also changes, to that of the BALL
. This whole behaviour works if I run my application as is without resizing.
UNEXPECTED BEHAVIOUR
But when i RESIZE
my JFrame
, by pulling the Right Side
, that's when unexpected behaviour of my Application is shown, in the sense that if I press STOP
JButton
and then click on BALL COLOUR
button, the text on the JButton
clicked earlier whose text changed to START
will change to STOP
again when it should not be, as well as the colour of the BALL COLOUR
JButton
will remain unchanged or will turn to BLUE
, when it should be changed to the colour of the ball. I am attaching the pics for more info. But if you will try to resize it back to it's original size or closer to that, then things will come back to normal. Why is this happening ? Any idea or clue will be much appreciated.
As My Application Runs with EXPECTED BEHAVIOUR as described above :
And here the UNEXPECTED BEHAVIOUR
BOTTOM-LINE :
Why the Application runs as usual as it should be, at the BEGINNING
, but not when RESIZED
by dragging it's RIGHT SIDE
, but again if you bring it to it's original size or closer to it, things come back to normal, it works as expected ?
So considering the scenario, am I doing something wrong, in the program. Or is this exactly the situation, where I should be using the SwingWorker
, Or Is this an issue with the Layout
, or something hidden related to Content Pane
. Please do put some light :-)
here is the code I am using, I had brought it down to the minimum, as I think to demonstrate my problem :
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class BallAnimation
{
private int x;
private int y;
private boolean positiveX;
private boolean positiveY;
private boolean isTimerRunning;
private int speedValue;
private int diameter;
private DrawingArea drawingArea;
private Timer timer;
private int colourCounter;
Color[] colours = {
Color.BLUE.darker(),
Color.MAGENTA.darker(),
Color.BLACK.darker(),
Color.RED.darker(),
Color.PINK.darker(),
Color.CYAN.darker(),
Color.DARK_GRAY.darker(),
Color.YELLOW.darker(),
Color.GREEN.darker()
};
private Color backgroundColour;
private Color foregroundColour;
private ActionListener timerAction = new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
x = getX();
y = getY();
drawingArea.setXYColourValues(x, y, backgroundColour
, foregroundColour);
}
};
private JPanel buttonPanel;
private JButton startStopButton;
private JButton speedIncButton;
private JButton speedDecButton;
private JButton resetButton;
private JButton colourButton;
private JButton exitButton;
private ComponentAdapter componentAdapter = new ComponentAdapter()
{
public void componentResized(ComponentEvent ce)
{
timer.restart();
startStopButton.setText("STOP");
isTimerRunning = true;
}
};
public BallAnimation()
{
x = y = 0;
positiveX = positiveY = true;
speedValue = 1;
colourCounter = 0;
isTimerRunning = false;
diameter = 50;
backgroundColour = Color.WHITE.brighter();
foregroundColour = colours[colourCounter];
timer = new Timer(10, timerAction);
}
private void createAndDisplayGUI()
{
JFrame frame = new JFrame("Ball Animation");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
drawingArea = new DrawingArea(x, y
, backgroundColour, foregroundColour, diameter);
drawingArea.addComponentListener(componentAdapter);
frame.add(makeButtonPanel(), BorderLayout.LINE_END);
frame.add(drawingArea, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
}
private JPanel makeButtonPanel()
{
buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(0, 1));
buttonPanel.setBorder(BorderFactory.createLineBorder(
Color.DARK_GRAY, 5, true));
startStopButton = new JButton("START");
startStopButton.setBackground(Color.GREEN.darker());
startStopButton.setForeground(Color.WHITE.brighter());
startStopButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
System.out.println("START/STOP JButton Clicked!");
if (!isTimerRunning)
{
startStopButton.setText("STOP");
timer.start();
isTimerRunning = true;
buttonPanel.revalidate();
buttonPanel.repaint();
}
else if (isTimerRunning)
{
startStopButton.setText("START");
timer.stop();
isTimerRunning = false;
buttonPanel.revalidate();
buttonPanel.repaint();
}
}
});
startStopButton.setBorder(BorderFactory.createLineBorder(
Color.WHITE, 4, true));
buttonPanel.add(startStopButton);
colourButton = new JButton("BALL COLOUR");
colourButton.setBackground(colours[colourCounter]);
colourButton.setForeground(Color.WHITE);
colourButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
System.out.println("COLOUR JButton Clicked!");
//timer.restart();
colourCounter++;
if (colourCounter == 9)
colourCounter = 0;
foregroundColour = colours[colourCounter];
drawingArea.setXYColourValues(x, y, backgroundColour
, foregroundColour);
//drawingArea.setForegroundForBall(foregroundColour);
colourButton.setBackground(foregroundColour);
colourButton.revalidate();
colourButton.repaint();
//timer.start();
}
});
colourButton.setBorder(BorderFactory.createLineBorder(
Color.WHITE, 2, true));
buttonPanel.add(colourButton);
exitButton = new JButton("EXIT");
exitButton.setBackground(Color.RED.darker());
exitButton.setForeground(Color.WHITE.brighter());
exitButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
System.out.println("EXIT JButton Clicked!");
timer.stop();
System.exit(0);
}
});
exitButton.setBorder(BorderFactory.createLineBorder(
Color.RED.darker().darker(), 4, true));
buttonPanel.add(exitButton);
return buttonPanel;
}
private int getX()
{
if (x < 0)
positiveX = true;
else if (x >= drawingArea.getWidth() - diameter)
positiveX = false;
return (calculateX());
}
private int calculateX()
{
if (positiveX)
return (x += speedValue);
else
return (x -= speedValue);
}
private int getY()
{
if (y < 0)
positiveY = true;
else if (y >= drawingArea.getHeight() - diameter)
positiveY = false;
return (calculateY());
}
private int calculateY()
{
if (positiveY)
return (y += speedValue);
else
return (y -= speedValue);
}
public static void main(String... args)
{
Runnable runnable = new Runnable()
{
public void run()
{
new BallAnimation().createAndDisplayGUI();
}
};
SwingUtilities.invokeLater(runnable);
}
}
class DrawingArea extends JComponent
{
private int x;
private int y;
private int ballDiameter;
private Color backgroundColor;
private Color foregroundColor;
public DrawingArea(int x, int y
, Color bColor, Color fColor, int dia)
{
this.x = x;
this.y = y;
ballDiameter = dia;
backgroundColor = bColor;
foregroundColor = fColor;
setBorder(BorderFactory.createLineBorder(
Color.DARK_GRAY.darker(), 5, true));
}
public void setXYColourValues(int x, int y
, Color bColor, Color fColor)
{
this.x = x;
this.y = y;
backgroundColor = bColor;
foregroundColor = fColor;
repaint();
}
public Dimension getPreferredSize()
{
return (new Dimension(500, 400));
}
public void paintComponent(Graphics g)
{
g.setColor(backgroundColor);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(foregroundColor);
g.fillOval(x, y, ballDiameter, ballDiameter);
}
}
**LATEST EDIT : **
The problem with your very nice example may be platform dependent, but I can offer a few observations:
You're not adding or removing components, so you don't need revalidate()
.
Because the background color is a bound property of the buttons, you don't need the subsequent calls to repaint()
.
You do need repaint()
in your custom DrawingArea
, but you may want to experiment with adding property change support, as suggested here.
Color.white
can't be brighter()
and Color.black
can't be darker()
; Color.darkGray.darker()
is Color.black()
.
The variation below uses a Queue<Color>
to simplify changing colors.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Queue;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
/** @see https://stackoverflow.com/q/9849950/230513 */
public class BallAnimation {
private int x;
private int y;
private boolean positiveX;
private boolean positiveY;
private boolean isTimerRunning;
private int speedValue;
private int diameter;
private DrawingArea drawingArea;
private Timer timer;
private Queue<Color> clut = new LinkedList<Color>(Arrays.asList(
Color.BLUE.darker(),
Color.MAGENTA.darker(),
Color.BLACK,
Color.RED.darker(),
Color.PINK,
Color.CYAN.darker(),
Color.DARK_GRAY,
Color.YELLOW.darker(),
Color.GREEN.darker()));
private Color backgroundColour;
private Color foregroundColour;
private ActionListener timerAction = new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
x = getX();
y = getY();
drawingArea.setXYColourValues(x, y, backgroundColour, foregroundColour);
}
};
private JPanel buttonPanel;
private JButton startStopButton;
private JButton speedIncButton;
private JButton speedDecButton;
private JButton resetButton;
private JButton colourButton;
private JButton exitButton;
private ComponentAdapter componentAdapter = new ComponentAdapter() {
@Override
public void componentResized(ComponentEvent ce) {
timer.restart();
startStopButton.setText("Stop");
isTimerRunning = true;
}
};
public BallAnimation() {
x = y = 0;
positiveX = positiveY = true;
speedValue = 1;
isTimerRunning = false;
diameter = 50;
backgroundColour = Color.white;
foregroundColour = clut.peek();
timer = new Timer(10, timerAction);
}
private void createAndDisplayGUI() {
JFrame frame = new JFrame("Ball Animation");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
drawingArea = new DrawingArea(x, y, backgroundColour, foregroundColour, diameter);
drawingArea.addComponentListener(componentAdapter);
frame.add(makeButtonPanel(), BorderLayout.LINE_END);
frame.add(drawingArea, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
}
private JPanel makeButtonPanel() {
buttonPanel = new JPanel(new GridLayout(0, 1));
buttonPanel.setBorder(BorderFactory.createLineBorder(Color.darkGray, 5));
startStopButton = new JButton("Start");
startStopButton.setOpaque(true);
startStopButton.setForeground(Color.white);
startStopButton.setBackground(Color.green.darker());
startStopButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
if (!isTimerRunning) {
startStopButton.setText("Stop");
timer.start();
isTimerRunning = true;
} else if (isTimerRunning) {
startStopButton.setText("Start");
timer.stop();
isTimerRunning = false;
}
}
});
startStopButton.setBorder(BorderFactory.createLineBorder(Color.gray, 4));
buttonPanel.add(startStopButton);
colourButton = new JButton("Change Color");
colourButton.setOpaque(true);
colourButton.setForeground(Color.white);
colourButton.setBackground(clut.peek());
colourButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
//timer.restart();
clut.add(clut.remove());
foregroundColour = clut.peek();
drawingArea.setXYColourValues(x, y, backgroundColour, foregroundColour);
colourButton.setBackground(foregroundColour);
}
});
colourButton.setBorder(BorderFactory.createLineBorder(Color.gray, 4));
buttonPanel.add(colourButton);
exitButton = new JButton("Exit");
exitButton.setBackground(Color.red);
exitButton.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent ae) {
timer.stop();
System.exit(0);
}
});
exitButton.setBorder(BorderFactory.createLineBorder(Color.red.darker(), 4));
buttonPanel.add(exitButton);
return buttonPanel;
}
private int getX() {
if (x < 0) {
positiveX = true;
} else if (x >= drawingArea.getWidth() - diameter) {
positiveX = false;
}
return (calculateX());
}
private int calculateX() {
if (positiveX) {
return (x += speedValue);
} else {
return (x -= speedValue);
}
}
private int getY() {
if (y < 0) {
positiveY = true;
} else if (y >= drawingArea.getHeight() - diameter) {
positiveY = false;
}
return (calculateY());
}
private int calculateY() {
if (positiveY) {
return (y += speedValue);
} else {
return (y -= speedValue);
}
}
public static void main(String... args) {
Runnable runnable = new Runnable() {
@Override
public void run() {
new BallAnimation().createAndDisplayGUI();
}
};
SwingUtilities.invokeLater(runnable);
}
}
class DrawingArea extends JComponent {
private int x;
private int y;
private int ballDiameter;
private Color backgroundColor;
private Color foregroundColor;
public DrawingArea(int x, int y, Color bColor, Color fColor, int dia) {
this.x = x;
this.y = y;
ballDiameter = dia;
backgroundColor = bColor;
foregroundColor = fColor;
setBorder(BorderFactory.createLineBorder(Color.DARK_GRAY, 5));
}
public void setXYColourValues(int x, int y, Color bColor, Color fColor) {
this.x = x;
this.y = y;
backgroundColor = bColor;
foregroundColor = fColor;
repaint();
}
@Override
public Dimension getPreferredSize() {
return (new Dimension(500, 400));
}
@Override
public void paintComponent(Graphics g) {
g.setColor(backgroundColor);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(foregroundColor);
g.fillOval(x, y, ballDiameter, ballDiameter);
}
}
Seems like there is something wrong with BorderLayout.LINE_END
thingy, only when I place the buttonPanel
on LINE_END
, I am getting undesirable results. I had tried to use only one JButton
, instead of three as the latest measure, to sort out thingies. Now the problem that use to come as shown in this pic :
has been sorted out by changing the position of the JButton
Panel to LINE_START
or using JRE version 1.6 update 31
, in the pic as below :
Here is the code used for this example :
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class BallAnimation
{
private int x;
private int y;
private boolean positiveX;
private boolean positiveY;
private boolean isTimerRunning;
private int speedValue;
private int diameter;
private DrawingArea drawingArea;
private Timer timer;
private int colourCounter;
Color[] colours = {
Color.BLUE.darker(),
Color.MAGENTA.darker(),
Color.BLACK.darker(),
Color.RED.darker(),
Color.PINK.darker(),
Color.CYAN.darker(),
Color.DARK_GRAY.darker(),
Color.YELLOW.darker(),
Color.GREEN.darker()
};
private Color backgroundColour;
private Color foregroundColour;
private ActionListener timerAction = new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
x = getX();
y = getY();
drawingArea.setXYColourValues(x, y, backgroundColour
, foregroundColour);
}
};
private JPanel buttonPanel;
private JButton startStopButton;
private JButton speedIncButton;
private JButton speedDecButton;
private JButton resetButton;
private JButton colourButton;
private JButton exitButton;
private ComponentAdapter componentAdapter = new ComponentAdapter()
{
public void componentResized(ComponentEvent ce)
{
timer.restart();
}
};
public BallAnimation()
{
x = y = 0;
positiveX = positiveY = true;
speedValue = 1;
colourCounter = 0;
isTimerRunning = false;
diameter = 50;
backgroundColour = Color.WHITE.brighter();
foregroundColour = colours[colourCounter];
timer = new Timer(10, timerAction);
}
private void createAndDisplayGUI()
{
JFrame frame = new JFrame("Ball Animation");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationByPlatform(true);
drawingArea = new DrawingArea(x, y
, backgroundColour, foregroundColour, diameter);
drawingArea.addComponentListener(componentAdapter);
frame.add(makeButtonPanel(), BorderLayout.LINE_START);
frame.add(drawingArea, BorderLayout.CENTER);
frame.pack();
frame.setVisible(true);
}
private JPanel makeButtonPanel()
{
buttonPanel = new JPanel();
buttonPanel.setLayout(new GridLayout(0, 1));
buttonPanel.setBorder(BorderFactory.createLineBorder(
Color.DARK_GRAY, 5, true));
colourButton = new JButton("BALL COLOUR");
colourButton.setOpaque(true);
colourButton.setBackground(colours[colourCounter]);
colourButton.setForeground(Color.WHITE);
colourButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent ae)
{
System.out.println("COLOUR JButton Clicked!");
if (timer.isRunning())
timer.stop();
colourCounter++;
if (colourCounter == 9)
colourCounter = 0;
foregroundColour = colours[colourCounter];
drawingArea.setXYColourValues(x, y, backgroundColour
, foregroundColour);
colourButton.setBackground(foregroundColour);
if (!timer.isRunning())
timer.start();
}
});
colourButton.setBorder(BorderFactory.createLineBorder(
Color.WHITE, 2, true));
buttonPanel.add(colourButton);
return buttonPanel;
}
private int getX()
{
if (x < 0)
positiveX = true;
else if (x >= drawingArea.getWidth() - diameter)
positiveX = false;
return (calculateX());
}
private int calculateX()
{
if (positiveX)
return (x += speedValue);
else
return (x -= speedValue);
}
private int getY()
{
if (y < 0)
positiveY = true;
else if (y >= drawingArea.getHeight() - diameter)
positiveY = false;
return (calculateY());
}
private int calculateY()
{
if (positiveY)
return (y += speedValue);
else
return (y -= speedValue);
}
public static void main(String... args)
{
Runnable runnable = new Runnable()
{
public void run()
{
new BallAnimation().createAndDisplayGUI();
}
};
SwingUtilities.invokeLater(runnable);
}
}
class DrawingArea extends JComponent
{
private int x;
private int y;
private int ballDiameter;
private Color backgroundColor;
private Color foregroundColor;
public DrawingArea(int x, int y
, Color bColor, Color fColor, int dia)
{
this.x = x;
this.y = y;
ballDiameter = dia;
backgroundColor = bColor;
foregroundColor = fColor;
setBorder(BorderFactory.createLineBorder(
Color.DARK_GRAY.darker(), 5, true));
}
public void setXYColourValues(int x, int y
, Color bColor, Color fColor)
{
this.x = x;
this.y = y;
backgroundColor = bColor;
foregroundColor = fColor;
repaint();
}
public Dimension getPreferredSize()
{
return (new Dimension(500, 400));
}
public void paintComponent(Graphics g)
{
g.setColor(backgroundColor);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(foregroundColor);
g.fillOval(x, y, ballDiameter, ballDiameter);
}
}
maybe will help you with two parts of, I think that Graphics/2D is designated to use Swing Timer exclusively,
I am unsure whether I found a solution for your system, but adjusting the code to
colourButton = new JButton( "BALL COLOUR" );
colourButton.setOpaque( true );
colourButton.setBackground( colours[ colourCounter ] );
colourButton.setForeground( Color.WHITE );
works on my system (OS X with Java 1.7). Note the setOpaque
call, which is needed so that the setBackground
call has any effect as stated in the javadoc of that method:
Sets the background color of this component. The background color is used only if the component is opaque
On OS X, without that setOpaque
call your code does not even work before a resize
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