I am trying out a very basic server/client demo. I am using socket.io on the client(a user in a browser) and eventmachine Echo example for server. Ideally socket.io should send a request to server and server will print the received data. Unfortunately, something is not working as I expect it to.
Source is pasted here:
socket = new io.Socket('localhost',{
port: 8080
});
socket.connect();
$(function(){
var textBox = $('.chat');
textBox.parent().submit(function(){
if(textBox.val() != "") {
//send message to chat server
socket.send(textBox.val());
textBox.val('');
return false;
}
});
socket.on('message', function(data){
console.log(data);
$('#text').append(data);
});
});
and here is ruby code:
require 'rubygems'
require 'eventmachine'
require 'evma_httpserver'
class Echo < EM::Connection
def receive_data(data)
send_data(data)
end
end
EM.run do
EM.start_server '0.0.0.0', 8080, Echo
end
You client code is trying to connect to a server using the websockets protocol. However, your server code isn't accepting websockets connections - it's only doing HTTP.
One option is to use the event machine websockets plugin:
https://github.com/igrigorik/em-websocket
EventMachine.run {
EventMachine::WebSocket.start(:host => "0.0.0.0", :port => 8080) do |ws|
ws.onopen {
puts "WebSocket connection open"
# publish message to the client
ws.send "Hello Client"
}
ws.onclose { puts "Connection closed" }
ws.onmessage { |msg|
puts "Recieved message: #{msg}"
ws.send "Pong: #{msg}"
}
end
}
I'd look into using Cramp. It's an async framework with websockets support, built on top of EventMachine. I've played around with the samples and I have to admit that the API looks elegant and clean.
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