I have a problem.
Client side code
<html>
<body onload="fun()">
<script src="C:\cygwin\usr\local\lib\node\.npm\socket.io\0.6.16\package\support\socket.io-client\socket.io.js"></script>
<script>
function fun()
{
alert("hello")
var socket = new io.Socket('localhost',{'port':8090});
socket.on('connect', function(){
socket.send('hi!');
})
socket.on('connect', function(){ console.log('connected to server');socket.send('hi there, this is a test message'); })
socket.on('message', function(data){
alert(data);
})
socket.on('disconnect', function(){})
}
</script>
</body>
</html>
server side code:
var http = require('http'),
io = require('socket.io'), // for npm, otherwise use require('./path/to/socket.io')
server = http.createServer(function(req, res){
// your normal server code
res.writeHead(200, {'Content-Type': 'text/html'});
res.end('<h1>Hello world</h1>');
});
server.listen(8090);
// socket.io
var socket = io.listen(server);
socket.on('connection', function(client){
// new client is here!
client.on('message', function(){ console.log('message arrive'); })
client.on('disconnect', function(){ console.log('connection closed');})
});
found this example from socket.io. When I run the server it gives me Socket io is ready. Accepting connection when I run the browser it is not showing anything and also on the firefox firebug console please help me to solve this problem.
// make a connection with the user from server side io. on('connection', (socket)=>{ console. log('New user connected'); }); Similarly, from the client-side, we need to add a script file and then make a connection to a server through which users send data to a server.
In order to do it, you need to create an index. js file and install socket.io and express. You can use the following command: touch index. js && npm install express socket.io && npm install --save-dev nodemon .
In this guide we'll create a basic chat application. It requires almost no basic prior knowledge of Node. JS or Socket.IO, so it's ideal for users of all knowledge levels.
Socket.IO is a library that enables low-latency, bidirectional and event-based communication between a client and a server. It is built on top of the WebSocket protocol and provides additional guarantees like fallback to HTTP long-polling or automatic reconnection.
You never call socket.connect() on the client side so the socket never tryes to connect to the server. Check the following code :
Client side ->
<html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script>
<script src="socket.io.js"></script>
<script>
function fun()
{
var socket = new io.Socket('localhost',{'port':8090});
socket.connect();
socket.on('connect', function(){
console.log('connected');
socket.send('hi!');
});
socket.on('message', function(data){
console.log('message recived: ' + data);
});
socket.on('disconnect', function(){
console.log('disconected');
});
}
$(document).ready(function() {
fun();
});
</script>
</head>
<body>
</body>
</html>
Server side ->
var http = require('http'),
io = require('socket.io'), // for npm, otherwise use require('./path/to/socket.io')
server = http.createServer(function(req, res){
// your normal server code
res.writeHead(200, {'Content-Type': 'text/html'});
res.end('<h1>Hello world</h1>');
});
server.listen(8090);
// socket.io
var socket = io.listen(server);
socket.on('connection', function(client){
// new client is here!
client.on('message', function(){
console.log('message arrive');
client.send('some message');
});
client.on('disconnect', function(){
console.log('connection closed');
});
});
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