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Skobbler iOS crash during navigation

Tags:

skmaps

I'm using the Skobbler iOS SDK (2.5.1) in a native iOS app, running on iOS 9/iPhone 6.

On a beta tester's device, at some point in navigation, there's a crash deep in C++ code:

std::__1::__tree<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int>, std::__1::__map_value_compare<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int>, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > >, true>, std::__1::allocator<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int> > >::destroy(std::__1::__tree_node<std::__1::__value_type<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, int>, void*>*) + 2571784

This is coming out of OpenGL which is only used by Skobbler in my project.

As this hasn't been reproduced "in the lab" I'm writing to see if anyone has had a similar experience/crash or if this raises an inkling of recognition. I appreciate any advice you may have.

like image 211
Brian M. Criscuolo Avatar asked Dec 17 '25 21:12

Brian M. Criscuolo


1 Answers

We've created a hotfix for these crashes regarding those GLStateMachine issues and we've shared it on our forum: http://forum.skobbler.com/showthread.php/7507-Fix-for-quot-iOS-9-2-crashes-quot-the-log-pointing-to-the-GLStateMachine

like image 133
SylviA Avatar answered Dec 20 '25 09:12

SylviA



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