Despite the many threads on that topic, I am still unclear as to when to choose which approach. I am hoping that by discussing a specific example, I will finally "get it."
Note: My language here is Cocoa though the general issue is not language-specific.
I have a class TaskQueue that I want to use to:
When TaskQueue is first used, I want TaskQueue to initiate a thread that will then wake up at regular intervals to process the tasks.
Obviously, I will need at a minimum two variables:
Since I only want one queue of tasks and one thread to process these tasks, I have two choices:
Make TaskQueue a singleton class (using for example CWL_DECLARE_SINGLETON_FOR_CLASS_WITH_ACCESSOR as described in http://www.cocoawithlove.com/2008/11/singletons-appdelegates-and-top-level.html, which I believe I will have to modify the CWLSynthesizeSingleton.h file to start the thread at init time.)
Have the array of tasks and the thread instance both be static (following the approach suggested here: How do I declare class-level properties in Objective-C?)
Is there clearly one approach that's better than the other one in this specific case? If so, why?
The main differences are simple things like:
If you don't need any of them, as with global functionality that must be accessed all around your code then you can go with static methods.
I personally prefer using static methods unless I have an explicit reason to use a singleton instance (such as having a common interface but different implementations).
Mind the fact that refactoring static methods to a singleton instance is quite a straightforward process so if you ever find the need for the latter you will refactor it easily (then you have the C preprocessor, a single #define
would be almost enough).
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