I want to allow users to set the GPS information on the iPhone Simulator via GUI.
But I'm not sure how to archieve this - it seems that this tool called iSimulate does this somehow by installing an own SDK. But I can't figure out how they "override" / "hack" the simulator by that.
Thanks!
settings> system > developer optionsFind the option select mock location app Then select the app you downloaded from step 1.
in iOS Simulator menu, go to Debug -> Location -> Custom Location. There you can set the latitude and longitude and test the app accordingly.
Click the location on the map you want to simulate, and then press the lowercase L key. A dialog will appear with the message, “Simulated Location Set”. After a short time, the simulated location you set in the Editor will appear as a pink dot in the Android Emulator. Click anywhere on the map, and press Shift+L.
Added a second answer since there are now integrated features in Xcode (≥4.2). There are two ways to simulate location updates:
<wpt>
tags only:<?xml version="1.0"?> <gpx version="1.1" creator="Xcode"> <wpt lat="47.52789018096815" lon="7.385249894876031"></wpt> <wpt lat="47.52720984945248" lon="7.382647784661411"></wpt> ... </gpx>
As far as I know, iSimulate is not employing any hacks. It is code that runs within your app on the Simulator which communicates with a device over the network. When it receives messages from the device (touches, GPS, acceleration) it simulates those events by calling your app's code as though the system had triggered them.
For example, to receive GPS location updates you must create an instance of CLLocationManager and then configure one of your classes to be its delegate. Well, on the iPhone Simulator you can instead start code that sends fake messages to your delegate instead. If you just call a delegate's method like this:
[delegate locationManager:nil didUpdateToLocation:newLocation fromLocation:oldLocation];
Your code won't have to know that the location update is fake. If you want to get fancy, you could create a new class that implements all the public methods of CLLocationManager but which sends fake messages instead. (Since Objective-C is dynamically typed, it won't need to be a subclass, as long as it responds to all the messages you send.)
As a side note, you can use these compiler macros to keep code simulator-only:
#if TARGET_IPHONE_SIMULATOR locationManager = (id)[[MyFakeLocationManager alloc] init]; #else locationManager = [[CLLocationManager alloc] init]; #endif
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