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Simulate keypress for system wide hotkeys

Tags:

macos

cocoa

I need to simulate keystrokes in OSX. Here's how I do it:

-(void)execute {
    CGEventSourceRef sourceRef =
    CGEventSourceCreate(kCGEventSourceStateHIDSystemState);

    CGEventRef keyPress = CGEventCreateKeyboardEvent (sourceRef, (CGKeyCode)keyCode, true);
    CGEventRef keyUnpress = CGEventCreateKeyboardEvent (sourceRef, (CGKeyCode)keyCode, false);

    CGEventSetFlags(keyPress, modifierFlags);
    CGEventPost(kCGHIDEventTap, keyPress);

    //unpressing the acualkey
    CGEventPost(kCGHIDEventTap, keyUnpress);

    CFRelease(keyPress);
    CFRelease(keyUnpress);
    CFRelease(sourceRef);
}

It works fine for every hotkey or simple keystrokes in any app, but doesn't work for system wide shortcuts, for example option + space to launch Spotlight or cmd + shift + 4 to make a screenshot or ctrl + ` to open iTerm2 window.

I tried to change event's source and the location at which to post event, doesn't help. Any ideas?

like image 895
Max Al Farakh Avatar asked May 24 '12 09:05

Max Al Farakh


3 Answers

From the documentation for CGEventCreateKeyboardEvent:

All keystrokes needed to generate a character must be entered, including modifier keys. For example, to produce a 'Z', the SHIFT key must be down, the 'z' key must go down, and then the SHIFT and 'z' key must be released:

So, you can't just press and release space with the option modifier to trigger an option-space; you have to press option, press space, release space, release option.

As a side note, opt-space doesn't do anything by default; cmd-space is the Spotlight search hotkey, and cmd-opt-space is the Spotlight window hotkey.

So, this code will pop up the Spotlight search:

- (void)execute {
  CGEventSourceRef src = 
    CGEventSourceCreate(kCGEventSourceStateHIDSystemState);

  CGEventRef cmdd = CGEventCreateKeyboardEvent(src, 0x38, true);
  CGEventRef cmdu = CGEventCreateKeyboardEvent(src, 0x38, false);
  CGEventRef spcd = CGEventCreateKeyboardEvent(src, 0x31, true);
  CGEventRef spcu = CGEventCreateKeyboardEvent(src, 0x31, false);

  CGEventSetFlags(spcd, kCGEventFlagMaskCommand);
  CGEventSetFlags(spcu, kCGEventFlagMaskCommand);

  CGEventTapLocation loc = kCGHIDEventTap; // kCGSessionEventTap also works
  CGEventPost(loc, cmdd);
  CGEventPost(loc, spcd);
  CGEventPost(loc, spcu);
  CGEventPost(loc, cmdu);

  CFRelease(cmdd);
  CFRelease(cmdu);
  CFRelease(spcd);
  CFRelease(spcu);
  CFRelease(src);  
}
like image 167
abarnert Avatar answered Nov 20 '22 08:11

abarnert


For anyone else wanting a CGKeyCode list here is a function from the RUI project with a partial table.

Although this might be a more complete example. Anyone know of a more complete map?

int keyCodeForKeyString(char * keyString);  // get the Mac keycode for the RUI representation

int keyCodeForKeyString(char * keyString)
{
    if (strcmp(keyString, "a") == 0) return 0;
    if (strcmp(keyString, "s") == 0) return 1;
    if (strcmp(keyString, "d") == 0) return 2;
    if (strcmp(keyString, "f") == 0) return 3;
    if (strcmp(keyString, "h") == 0) return 4;
    if (strcmp(keyString, "g") == 0) return 5;
    if (strcmp(keyString, "z") == 0) return 6;
    if (strcmp(keyString, "x") == 0) return 7;
    if (strcmp(keyString, "c") == 0) return 8;
    if (strcmp(keyString, "v") == 0) return 9;
    // what is 10?
    if (strcmp(keyString, "b") == 0) return 11;
    if (strcmp(keyString, "q") == 0) return 12;
    if (strcmp(keyString, "w") == 0) return 13;
    if (strcmp(keyString, "e") == 0) return 14;
    if (strcmp(keyString, "r") == 0) return 15;
    if (strcmp(keyString, "y") == 0) return 16;
    if (strcmp(keyString, "t") == 0) return 17;
    if (strcmp(keyString, "1") == 0) return 18;
    if (strcmp(keyString, "2") == 0) return 19;
    if (strcmp(keyString, "3") == 0) return 20;
    if (strcmp(keyString, "4") == 0) return 21;
    if (strcmp(keyString, "6") == 0) return 22;
    if (strcmp(keyString, "5") == 0) return 23;
    if (strcmp(keyString, "=") == 0) return 24;
    if (strcmp(keyString, "9") == 0) return 25;
    if (strcmp(keyString, "7") == 0) return 26;
    if (strcmp(keyString, "-") == 0) return 27;
    if (strcmp(keyString, "8") == 0) return 28;
    if (strcmp(keyString, "0") == 0) return 29;
    if (strcmp(keyString, "]") == 0) return 30;
    if (strcmp(keyString, "o") == 0) return 31;
    if (strcmp(keyString, "u") == 0) return 32;
    if (strcmp(keyString, "[") == 0) return 33;
    if (strcmp(keyString, "i") == 0) return 34;
    if (strcmp(keyString, "p") == 0) return 35;
    if (strcmp(keyString, "RETURN") == 0) return 36;
    if (strcmp(keyString, "l") == 0) return 37;
    if (strcmp(keyString, "j") == 0) return 38;
    if (strcmp(keyString, "'") == 0) return 39;
    if (strcmp(keyString, "k") == 0) return 40;
    if (strcmp(keyString, ";") == 0) return 41;
    if (strcmp(keyString, "\\") == 0) return 42;
    if (strcmp(keyString, ",") == 0) return 43;
    if (strcmp(keyString, "/") == 0) return 44;
    if (strcmp(keyString, "n") == 0) return 45;
    if (strcmp(keyString, "m") == 0) return 46;
    if (strcmp(keyString, ".") == 0) return 47;
    if (strcmp(keyString, "TAB") == 0) return 48;
    if (strcmp(keyString, "SPACE") == 0) return 49;
    if (strcmp(keyString, "`") == 0) return 50;
    if (strcmp(keyString, "DELETE") == 0) return 51;
    if (strcmp(keyString, "ENTER") == 0) return 52;
    if (strcmp(keyString, "ESCAPE") == 0) return 53;

    // some more missing codes abound, reserved I presume, but it would
    // have been helpful for Apple to have a document with them all listed

    if (strcmp(keyString, ".") == 0) return 65;

    if (strcmp(keyString, "*") == 0) return 67;

    if (strcmp(keyString, "+") == 0) return 69;

    if (strcmp(keyString, "CLEAR") == 0) return 71;

    if (strcmp(keyString, "/") == 0) return 75;
    if (strcmp(keyString, "ENTER") == 0) return 76;  // numberpad on full kbd

    if (strcmp(keyString, "=") == 0) return 78;

    if (strcmp(keyString, "=") == 0) return 81;
    if (strcmp(keyString, "0") == 0) return 82;
    if (strcmp(keyString, "1") == 0) return 83;
    if (strcmp(keyString, "2") == 0) return 84;
    if (strcmp(keyString, "3") == 0) return 85;
    if (strcmp(keyString, "4") == 0) return 86;
    if (strcmp(keyString, "5") == 0) return 87;
    if (strcmp(keyString, "6") == 0) return 88;
    if (strcmp(keyString, "7") == 0) return 89;

    if (strcmp(keyString, "8") == 0) return 91;
    if (strcmp(keyString, "9") == 0) return 92;

    if (strcmp(keyString, "F5") == 0) return 96;
    if (strcmp(keyString, "F6") == 0) return 97;
    if (strcmp(keyString, "F7") == 0) return 98;
    if (strcmp(keyString, "F3") == 0) return 99;
    if (strcmp(keyString, "F8") == 0) return 100;
    if (strcmp(keyString, "F9") == 0) return 101;

    if (strcmp(keyString, "F11") == 0) return 103;

    if (strcmp(keyString, "F13") == 0) return 105;

    if (strcmp(keyString, "F14") == 0) return 107;

    if (strcmp(keyString, "F10") == 0) return 109;

    if (strcmp(keyString, "F12") == 0) return 111;

    if (strcmp(keyString, "F15") == 0) return 113;
    if (strcmp(keyString, "HELP") == 0) return 114;
    if (strcmp(keyString, "HOME") == 0) return 115;
    if (strcmp(keyString, "PGUP") == 0) return 116;
    if (strcmp(keyString, "DELETE") == 0) return 117;
    if (strcmp(keyString, "F4") == 0) return 118;
    if (strcmp(keyString, "END") == 0) return 119;
    if (strcmp(keyString, "F2") == 0) return 120;
    if (strcmp(keyString, "PGDN") == 0) return 121;
    if (strcmp(keyString, "F1") == 0) return 122;
    if (strcmp(keyString, "LEFT") == 0) return 123;
    if (strcmp(keyString, "RIGHT") == 0) return 124;
    if (strcmp(keyString, "DOWN") == 0) return 125;
    if (strcmp(keyString, "UP") == 0) return 126;

    fprintf(stderr, "keyString %s Not Found. Aborting...\n", keyString);
    exit(EXIT_FAILURE);
}
like image 20
Gourneau Avatar answered Nov 20 '22 08:11

Gourneau


For the record, while @abarnert's answer is great and that's the way you should do it according to documentation, my original code also works. I found out that I had a different problem not relevant to this question.

So, if you need to apply modifier keys to the keypress, you can simply add them like this CGEventSetFlags(keyPress, modifierFlags); without pressing an depressing every modifier key separately. That approach works, and I haven't found any drawbacks yet and readability of the code is way better.

like image 5
Max Al Farakh Avatar answered Nov 20 '22 06:11

Max Al Farakh