I need to simulate keystrokes in OSX. Here's how I do it:
-(void)execute {
CGEventSourceRef sourceRef =
CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
CGEventRef keyPress = CGEventCreateKeyboardEvent (sourceRef, (CGKeyCode)keyCode, true);
CGEventRef keyUnpress = CGEventCreateKeyboardEvent (sourceRef, (CGKeyCode)keyCode, false);
CGEventSetFlags(keyPress, modifierFlags);
CGEventPost(kCGHIDEventTap, keyPress);
//unpressing the acualkey
CGEventPost(kCGHIDEventTap, keyUnpress);
CFRelease(keyPress);
CFRelease(keyUnpress);
CFRelease(sourceRef);
}
It works fine for every hotkey or simple keystrokes in any app, but doesn't work for system wide shortcuts, for example option + space to launch Spotlight or cmd + shift + 4 to make a screenshot or ctrl + ` to open iTerm2 window.
I tried to change event's source and the location at which to post event, doesn't help. Any ideas?
From the documentation for CGEventCreateKeyboardEvent:
All keystrokes needed to generate a character must be entered, including modifier keys. For example, to produce a 'Z', the SHIFT key must be down, the 'z' key must go down, and then the SHIFT and 'z' key must be released:
So, you can't just press and release space with the option modifier to trigger an option-space; you have to press option, press space, release space, release option.
As a side note, opt-space doesn't do anything by default; cmd-space is the Spotlight search hotkey, and cmd-opt-space is the Spotlight window hotkey.
So, this code will pop up the Spotlight search:
- (void)execute {
CGEventSourceRef src =
CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
CGEventRef cmdd = CGEventCreateKeyboardEvent(src, 0x38, true);
CGEventRef cmdu = CGEventCreateKeyboardEvent(src, 0x38, false);
CGEventRef spcd = CGEventCreateKeyboardEvent(src, 0x31, true);
CGEventRef spcu = CGEventCreateKeyboardEvent(src, 0x31, false);
CGEventSetFlags(spcd, kCGEventFlagMaskCommand);
CGEventSetFlags(spcu, kCGEventFlagMaskCommand);
CGEventTapLocation loc = kCGHIDEventTap; // kCGSessionEventTap also works
CGEventPost(loc, cmdd);
CGEventPost(loc, spcd);
CGEventPost(loc, spcu);
CGEventPost(loc, cmdu);
CFRelease(cmdd);
CFRelease(cmdu);
CFRelease(spcd);
CFRelease(spcu);
CFRelease(src);
}
For anyone else wanting a CGKeyCode list here is a function from the RUI project with a partial table.
Although this might be a more complete example. Anyone know of a more complete map?
int keyCodeForKeyString(char * keyString); // get the Mac keycode for the RUI representation
int keyCodeForKeyString(char * keyString)
{
if (strcmp(keyString, "a") == 0) return 0;
if (strcmp(keyString, "s") == 0) return 1;
if (strcmp(keyString, "d") == 0) return 2;
if (strcmp(keyString, "f") == 0) return 3;
if (strcmp(keyString, "h") == 0) return 4;
if (strcmp(keyString, "g") == 0) return 5;
if (strcmp(keyString, "z") == 0) return 6;
if (strcmp(keyString, "x") == 0) return 7;
if (strcmp(keyString, "c") == 0) return 8;
if (strcmp(keyString, "v") == 0) return 9;
// what is 10?
if (strcmp(keyString, "b") == 0) return 11;
if (strcmp(keyString, "q") == 0) return 12;
if (strcmp(keyString, "w") == 0) return 13;
if (strcmp(keyString, "e") == 0) return 14;
if (strcmp(keyString, "r") == 0) return 15;
if (strcmp(keyString, "y") == 0) return 16;
if (strcmp(keyString, "t") == 0) return 17;
if (strcmp(keyString, "1") == 0) return 18;
if (strcmp(keyString, "2") == 0) return 19;
if (strcmp(keyString, "3") == 0) return 20;
if (strcmp(keyString, "4") == 0) return 21;
if (strcmp(keyString, "6") == 0) return 22;
if (strcmp(keyString, "5") == 0) return 23;
if (strcmp(keyString, "=") == 0) return 24;
if (strcmp(keyString, "9") == 0) return 25;
if (strcmp(keyString, "7") == 0) return 26;
if (strcmp(keyString, "-") == 0) return 27;
if (strcmp(keyString, "8") == 0) return 28;
if (strcmp(keyString, "0") == 0) return 29;
if (strcmp(keyString, "]") == 0) return 30;
if (strcmp(keyString, "o") == 0) return 31;
if (strcmp(keyString, "u") == 0) return 32;
if (strcmp(keyString, "[") == 0) return 33;
if (strcmp(keyString, "i") == 0) return 34;
if (strcmp(keyString, "p") == 0) return 35;
if (strcmp(keyString, "RETURN") == 0) return 36;
if (strcmp(keyString, "l") == 0) return 37;
if (strcmp(keyString, "j") == 0) return 38;
if (strcmp(keyString, "'") == 0) return 39;
if (strcmp(keyString, "k") == 0) return 40;
if (strcmp(keyString, ";") == 0) return 41;
if (strcmp(keyString, "\\") == 0) return 42;
if (strcmp(keyString, ",") == 0) return 43;
if (strcmp(keyString, "/") == 0) return 44;
if (strcmp(keyString, "n") == 0) return 45;
if (strcmp(keyString, "m") == 0) return 46;
if (strcmp(keyString, ".") == 0) return 47;
if (strcmp(keyString, "TAB") == 0) return 48;
if (strcmp(keyString, "SPACE") == 0) return 49;
if (strcmp(keyString, "`") == 0) return 50;
if (strcmp(keyString, "DELETE") == 0) return 51;
if (strcmp(keyString, "ENTER") == 0) return 52;
if (strcmp(keyString, "ESCAPE") == 0) return 53;
// some more missing codes abound, reserved I presume, but it would
// have been helpful for Apple to have a document with them all listed
if (strcmp(keyString, ".") == 0) return 65;
if (strcmp(keyString, "*") == 0) return 67;
if (strcmp(keyString, "+") == 0) return 69;
if (strcmp(keyString, "CLEAR") == 0) return 71;
if (strcmp(keyString, "/") == 0) return 75;
if (strcmp(keyString, "ENTER") == 0) return 76; // numberpad on full kbd
if (strcmp(keyString, "=") == 0) return 78;
if (strcmp(keyString, "=") == 0) return 81;
if (strcmp(keyString, "0") == 0) return 82;
if (strcmp(keyString, "1") == 0) return 83;
if (strcmp(keyString, "2") == 0) return 84;
if (strcmp(keyString, "3") == 0) return 85;
if (strcmp(keyString, "4") == 0) return 86;
if (strcmp(keyString, "5") == 0) return 87;
if (strcmp(keyString, "6") == 0) return 88;
if (strcmp(keyString, "7") == 0) return 89;
if (strcmp(keyString, "8") == 0) return 91;
if (strcmp(keyString, "9") == 0) return 92;
if (strcmp(keyString, "F5") == 0) return 96;
if (strcmp(keyString, "F6") == 0) return 97;
if (strcmp(keyString, "F7") == 0) return 98;
if (strcmp(keyString, "F3") == 0) return 99;
if (strcmp(keyString, "F8") == 0) return 100;
if (strcmp(keyString, "F9") == 0) return 101;
if (strcmp(keyString, "F11") == 0) return 103;
if (strcmp(keyString, "F13") == 0) return 105;
if (strcmp(keyString, "F14") == 0) return 107;
if (strcmp(keyString, "F10") == 0) return 109;
if (strcmp(keyString, "F12") == 0) return 111;
if (strcmp(keyString, "F15") == 0) return 113;
if (strcmp(keyString, "HELP") == 0) return 114;
if (strcmp(keyString, "HOME") == 0) return 115;
if (strcmp(keyString, "PGUP") == 0) return 116;
if (strcmp(keyString, "DELETE") == 0) return 117;
if (strcmp(keyString, "F4") == 0) return 118;
if (strcmp(keyString, "END") == 0) return 119;
if (strcmp(keyString, "F2") == 0) return 120;
if (strcmp(keyString, "PGDN") == 0) return 121;
if (strcmp(keyString, "F1") == 0) return 122;
if (strcmp(keyString, "LEFT") == 0) return 123;
if (strcmp(keyString, "RIGHT") == 0) return 124;
if (strcmp(keyString, "DOWN") == 0) return 125;
if (strcmp(keyString, "UP") == 0) return 126;
fprintf(stderr, "keyString %s Not Found. Aborting...\n", keyString);
exit(EXIT_FAILURE);
}
For the record, while @abarnert's answer is great and that's the way you should do it according to documentation, my original code also works. I found out that I had a different problem not relevant to this question.
So, if you need to apply modifier keys to the keypress, you can simply add them like this CGEventSetFlags(keyPress, modifierFlags);
without pressing an depressing every modifier key separately. That approach works, and I haven't found any drawbacks yet and readability of the code is way better.
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