Suppose I want to pass a temporary object into a function. Is there a way to do that in 1 line of code vs. 2, with a struct?
With a class, I can do:
class_func(TestClass(5, 7));
given:
class TestClass
{
private:
int a;
short b;
public:
TestClass(int a_a, short a_b) : a(a_a), b(a_b)
{
}
int A() const
{
return a;
}
short B() const
{
return b;
}
};
void class_func(const TestClass & a_class)
{
printf("%d %d\n", a_class.A(), a_class.B());
}
Now, how do I do that with a struct? The closest I've got is:
test_struct new_struct = { 5, 7 };
struct_func(new_struct);
given:
struct test_struct
{
int a;
short b;
};
void struct_func(const test_struct & a_struct)
{
printf("%d %d\n", a_struct.a, a_struct.b);
}
The object is more simple, but I wonder if there's a way to do the struct member initialization right in line with the function call, without giving the struct a constructor. (I don't want a constructor. The whole reason I'm using a struct is to avoid the boilerplate get/set class conventions in this isolated case.)
An alternative to providing a constructor in your struct, would be to provide a make_xxx free function:
struct Point {int x; int y;};
Point makePoint(int x, int y) {Point p = {x, y}; return p;}
plot(makePoint(12, 34));
One reason why you might want to avoid constructors in structs is to allow brace-initialization in arrays of structs:
// Not allowed when constructor is defined
const Point points[] = {{12,34}, {23,45}, {34,56}};
vs
const Point points[] = {Point(12,34), Point(23,45), Point(34,56)};
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