I have plenty of previous experience with linked lists in Java, but I seem to have confused myself with this simple attempt in C++. I am getting a segmentation fault at runtime, which from what I understand has to do with assigning a null pointer, but I am at a loss for a solution.
Edit: Thank you all for the very helpful responses. The code is now working, but trying to use
delete p;
at the end of linkedList::addNode results in a segmentation fault at runtime. Just curious if anyone knew why that is?
Here is my updated code:
#include <iostream>
using namespace std;
class Node{
public:
int data;
Node * next;
Node(int x){
data = x;
next = NULL;
}
Node(int x, Node * y){
data = x;
next = y;
}
};
class linkedList{
Node *head;
public:
linkedList(){
head = NULL;
}
void addNode(int value){
Node *p;
if(head == NULL)
head = new Node (value, NULL);
else{
p=head;
while(p->next !=NULL)
p=p->next;
p->next = new Node (value, NULL);
}
}
void print(){
Node * p;
p = head;
while(p != NULL){
cout << p->data << "\n";
p = p->next;
}
}
};
int main(void){
linkedList test;
test.addNode(4);
test.addNode(76);
test.addNode(12);
test.print();
return(0);
}
First, in linkedList::addNode
method, you have the construction if (head = NULL)
, which will wind up assigning to head
; you want the ==
operator.
Second, about the line:
head = &(Node (value, NULL));
For somewhat unintuitive reasons, this won't work. You'll get a reference to a Node
, but that node will go out of scope as soon as the method ends, and attempts to reference it will lead to a segmentation fault. You need to use the new
operator (same with the other similar line):
head = new Node(value, NULL);
If you add a method for removing a node, make sure to delete
the node then—it won't get automatically garbage-collected like it will in Java.
Sidebar: Think of what happens like this: when you do
Node(value, NULL)
, you're using a temporary variable that's declared like this:Node hiddenTempNode(value, NULL);
This doesn't allocate space for an object anywhere except on the stack—it's very similar to allocating space for an
int
and aNode *
on the stack as separate variables. As a result, as soon as you leave the method, the object disappears and the pointer to it will do weird things when used.
Third, beware: you may want to set next = NULL
in your single-parameter constructor, to ensure that it always has a value. Similarly for your default constructor.
Fourth: your linkedList::print
method is looping until p->next
is NULL
and printing the value of p->next
; those occurrences of p->next
should probably be changed to just p
if you want to get the first and last items.
you are taking the address of variables on the stack
head = &(Node (value, NULL));
should be changed to
head = new Node(value, NULL);
same for the p->next code. Then you will want to delete these nodes in your destructor.
As for the printing try
while(p != NULL)
{
cout << p->data << "\n";
p = p->next;
}
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