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Show Console in Windows Application?

Is there a way to show the console in a Windows application?

I want to do something like this:

static class Program {     [STAThread]     static void Main(string[] args) {         bool consoleMode = Boolean.Parse(args[0]);          if (consoleMode) {             Console.WriteLine("consolemode started");             // ...         } else {             Application.EnableVisualStyles();             Application.SetCompatibleTextRenderingDefault(false);             Application.Run(new Form1());         }     } } 
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Ase Avatar asked Jan 23 '09 08:01

Ase


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2 Answers

What you want to do is not possible in a sane way. There was a similar question so look at the answers.

Then there's also an insane approach (site down - backup available here.) written by Jeffrey Knight:

Question: How do I create an application that can run in either GUI (windows) mode or command line / console mode?

On the surface of it, this would seem easy: you create a Console application, add a windows form to it, and you're off and running. However, there's a problem:

Problem: If you run in GUI mode, you end up with both a window and a pesky console lurking in the background, and you don't have any way to hide it.

What people seem to want is a true amphibian application that can run smoothly in either mode.

If you break it down, there are actually four use cases here:

User starts application from existing cmd window, and runs in GUI mode User double clicks to start application, and runs in GUI mode User starts application from existing cmd window, and runs in command mode User double clicks to start application, and runs in command mode. 

I'm posting the code to do this, but with a caveat.

I actually think this sort of approach will run you into a lot more trouble down the road than it's worth. For example, you'll have to have two different UIs' -- one for the GUI and one for the command / shell. You're going to have to build some strange central logic engine that abstracts from GUI vs. command line, and it's just going to get weird. If it were me, I'd step back and think about how this will be used in practice, and whether this sort of mode-switching is worth the work. Thus, unless some special case called for it, I wouldn't use this code myself, because as soon as I run into situations where I need API calls to get something done, I tend to stop and ask myself "am I overcomplicating things?".

Output type=Windows Application

using System; using System.Collections.Generic; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Diagnostics; using Microsoft.Win32;  namespace WindowsApplication {     static class Program     {         /*     DEMO CODE ONLY: In general, this approach calls for re-thinking      your architecture!     There are 4 possible ways this can run:     1) User starts application from existing cmd window, and runs in GUI mode     2) User double clicks to start application, and runs in GUI mode     3) User starts applicaiton from existing cmd window, and runs in command mode     4) User double clicks to start application, and runs in command mode.      To run in console mode, start a cmd shell and enter:         c:\path\to\Debug\dir\WindowsApplication.exe console         To run in gui mode,  EITHER just double click the exe, OR start it from the cmd prompt with:         c:\path\to\Debug\dir\WindowsApplication.exe (or pass the "gui" argument).         To start in command mode from a double click, change the default below to "console".     In practice, I'm not even sure how the console vs gui mode distinction would be made from a     double click...         string mode = args.Length > 0 ? args[0] : "console"; //default to console     */          [DllImport("kernel32.dll", SetLastError = true)]         static extern bool AllocConsole();          [DllImport("kernel32.dll", SetLastError = true)]         static extern bool FreeConsole();          [DllImport("kernel32", SetLastError = true)]         static extern bool AttachConsole(int dwProcessId);          [DllImport("user32.dll")]         static extern IntPtr GetForegroundWindow();          [DllImport("user32.dll", SetLastError = true)]         static extern uint GetWindowThreadProcessId(IntPtr hWnd, out int lpdwProcessId);          [STAThread]         static void Main(string[] args)         {             //TODO: better handling of command args, (handle help (--help /?) etc.)             string mode = args.Length > 0 ? args[0] : "gui"; //default to gui              if (mode == "gui")             {                 MessageBox.Show("Welcome to GUI mode");                  Application.EnableVisualStyles();                  Application.SetCompatibleTextRenderingDefault(false);                  Application.Run(new Form1());             }             else if (mode == "console")             {                  //Get a pointer to the forground window.  The idea here is that                 //IF the user is starting our application from an existing console                 //shell, that shell will be the uppermost window.  We'll get it                 //and attach to it                 IntPtr ptr = GetForegroundWindow();                  int  u;                  GetWindowThreadProcessId(ptr, out u);                  Process process = Process.GetProcessById(u);                  if (process.ProcessName == "cmd" )    //Is the uppermost window a cmd process?                 {                     AttachConsole(process.Id);                      //we have a console to attach to ..                     Console.WriteLine("hello. It looks like you started me from an existing console.");                 }                 else                 {                     //no console AND we're in console mode ... create a new console.                      AllocConsole();                      Console.WriteLine(@"hello. It looks like you double clicked me to start                    AND you want console mode.  Here's a new console.");                     Console.WriteLine("press any key to continue ...");                     Console.ReadLine();                        }                  FreeConsole();             }         }     } } 
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Igal Serban Avatar answered Sep 23 '22 05:09

Igal Serban


This is a tad old (OK, it's VERY old), but I'm doing the exact same thing right now. Here's a very simple solution that's working for me:

[DllImport("kernel32.dll", SetLastError = true)] static extern bool AllocConsole();  [DllImport("kernel32.dll")] static extern IntPtr GetConsoleWindow();  [DllImport("user32.dll")] static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);  const int SW_HIDE = 0; const int SW_SHOW = 5;  public static void ShowConsoleWindow() {     var handle = GetConsoleWindow();      if (handle == IntPtr.Zero)     {         AllocConsole();     }     else     {         ShowWindow(handle, SW_SHOW);     } }  public static void HideConsoleWindow() {     var handle = GetConsoleWindow();     ShowWindow(handle, SW_HIDE); } 
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Anthony Avatar answered Sep 19 '22 05:09

Anthony