Does this smell?
I have a few properties you can only set once. They can be set at any time during the objects existence and can not be undone.
I implement then like this.
private FooThingy _foo;
public FooThingy Foo
{
set { if (null == _foo) _foo = value; }
get { return _foo; }
}
But I don't like it. I feel like I have missed something. Have I?
Edit: Why I don't have it in the constructor.
I cant go into the details but setting this results in <
bad analogy>
Melting the wax statue <
/bad analogy>
. And I don't want my constructor to create already melted objects.
Set-once-properties violate the principle of least surprise - a caller expects that when a property can be set once, it can be set again. (barring range and compatibility checks, of course - but they are bound to specific values or value combinations).
Initialize them in the constructor.
Alternatively, if they are to many / to complex to write all constructors, use a factory/builder class:
ThingieBuilder tb = new ThingieBuilder();
tb.FooThingy = 17.23; // r/w properties
tb.BarThingy = 42;
tb.UseExtendedThingamagicAdapter = true;
Thingie t = tb.Create();
if (t.Bar==42) // r/o property
...
Or, separate the settings in a configuration object, that can be replaced or passed during construction.
I think the design would be more clear to the caller if such values are passed to the constructor, and exposed as read-only properties instead. If the value can't be set at construction time, perhaps it could be appropriate to throw an exception if trying to set the value again:
private FooThingy _foo;
public FooThingy Foo
{
set
{
if (null == _foo) { _foo = value; }
else { throw new WhatEverThatFitsException(); }
}
get { return _foo; }
}
Just to be very clear: I do not in any way promote the use of set-once properties; the code sample only show the approach that I might use, should the value not be available at construction time of the object for whatever reason. That said; I have never come across that situation in any of the projects I have been involved in.
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