Static Libraries are linked into a compiled executable (or another library). After the compilation, the new artifact contains the static library's content. Shared Libraries are loaded by the executable (or other shared library) at runtime.
A shared library is a file containing object code that several a. out files may use simultaneously while executing. When a program is link edited with a shared library, the library code that defines the program's external references is not copied into the program's object file.
A shared library or shared object is a file that is intended to be shared by multiple programs. Symbols used by a program are loaded from shared libraries into memory at load time or runtime.
Static libraries take longer to execute, because loading into the memory happens every time while executing. While Shared libraries are faster because shared library code is already in the memory. In Static library no compatibility issue has been observed.
Does a C++ shared library have its own memory space? Or does it share the caller process' one?
I have a shared library which contains some classes and wrapper functions. One of this wrapper function is kinda:
libXXX_construct()
which initializes an object and returns the pointer to the said object.
Once I use libXXX_construct()
in a caller program where is the object placed?Is it in the "caller" memory space or is it in the library's memory space?
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