I want the bottom (not quite half) of my UIView to be a different color than the top.
I'm wondering if I should create a CGRect and then color that? Is this along the right track?
- (void)drawRect:(CGRect)rect {
CGRect aRect = CGRectMake(x, y, width, height);
// Fill the rectangle with grey
[[UIColor greyColor] setFill];
UIRectFill( rect );
}
With Swift 5.1 and iOS 13, you may choose one of the two following ways in order to solve your problem.
CGRect
instance with a UIColor
instance inside a UIView
subclass using UIRectFill(_:)
functionUIKit
provides a UIRectFill(_:)
function. UIRectFill(_:)
has the following declaration:
func UIRectFill(_ rect: CGRect)
Fills the specified rectangle with the current color.
The following Playground code shows how to use UIRectFill(_:)
:
import UIKit
import PlaygroundSupport
class CustomView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = UIColor.green
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
super.draw(rect)
let bottomRect = CGRect(
origin: CGPoint(x: rect.origin.x, y: rect.height / 2),
size: CGSize(width: rect.size.width, height: rect.size.height / 2)
)
UIColor.red.set()
UIRectFill(bottomRect)
}
}
let view = CustomView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
PlaygroundPage.current.liveView = view
CGRect
instance with a UIColor
instance inside a UIView
subclass using CGContext
's fill(_:)
methodCGContext
has a method called fill(_:)
. fill(_:)
has the following declaration:
func fill(_ rect: CGRect)
Paints the area contained within the provided rectangle, using the fill color in the current graphics state.
The following Playground code shows how to use fill(_:)
:
import UIKit
import PlaygroundSupport
class CustomView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = UIColor.green
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func draw(_ rect: CGRect) {
super.draw(rect)
let bottomRect = CGRect(
origin: CGPoint(x: rect.origin.x, y: rect.height / 2),
size: CGSize(width: rect.size.width, height: rect.size.height / 2)
)
UIColor.red.set()
guard let context = UIGraphicsGetCurrentContext() else { return }
context.fill(bottomRect)
}
}
let view = CustomView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
PlaygroundPage.current.liveView = view
Yes, as you are already overriding drawRect method, this will do.
- (void)drawRect:(CGRect)rect {
CGRect topRect = CGRectMake(0, 0, rect.size.width, rect.size.height/2.0);
// Fill the rectangle with grey
[[UIColor greyColor] setFill];
UIRectFill( topRect );
CGRect bottomRect = CGRectMake(0, rect.size.height/2.0, rect.size.width, rect.size.height/2.0);
[[UIColor redColor] setFill];
UIRectFill( bottomRect );
}
Change the values inside the frames as you wish.
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