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serialport responding to EventHandler, but not ReadExisting or ReadLine?

Tags:

c#

serial-port

i have a program that's reading from serial port in c#. i need to quickly write to a port, read from it, then close it. i cannot leave it open. i understand that serial ports read and write slowly, I've tried to set the ReadTimeout and WriteTimeout properties high, and added a thread.Sleep to try to drag the read and write times out for the devices. here's a little bit of code:

my method to write to port:

    private void CheckPorts(string testMessage)
    {

        foreach (string s in SerialPort.GetPortNames())
        {
            portNumber = Int32.Parse(s.Remove(0, 3));
            testSerial = new SerialPort(s, baudRate, Parity.None, 8, StopBits.One);
            if (testSerial.IsOpen)
            {
                testSerial.Close();
            }
            testSerial.ReadTimeout = 2000;
            testSerial.WriteTimeout = 1000;
            testSerial.Open();
            if (testSerial.IsOpen)
            {
                string received;
                testSerial.DiscardInBuffer();
                try
                {
                    //testSerial.DataReceived += new SerialDataReceivedEventHandler(testSerialPort_DataReceived);

                    testSerial.Write(testMessage);
                    System.Threading.Thread.Sleep(2000);

                    received = testSerial.ReadExisting();  //EITHER I USE THIS OR EVENT HANDLER, NOT BOTH
                }
                catch (TimeoutException e)
                {
                    testSerial.Close();
                    continue;
                }

               if (received.Length > 0)
                {
                    MessageReceived(received);
                }
                testSerial.Close();
            }
       } 
 }



 private void testSerialPort_DataReceived(object sender, SerialDataReceivedEventArgs e)
    {
        string received = testSerial.ReadExisting();
        int y = received.IndexOf("\r");
        while (y == -1)
        {
            received = received + testSerial.ReadExisting();
            y = received.IndexOf("\r");
        }

        if (testSerial.IsOpen)
        {
            testSerial.Close();
        }

    }

i'm wondering, if i absolutely have to use datahandler, how do i keep the serial port open long enough to read from it, but close the serialport before the next port needs to be opened?

see, the first method gets called a few times, and it iterates through a foreach loop, trying a message on a few ports, then trying to read a response. so, at some point i have to close the ports, or else the next time it goes through it, it doesn't work properly because the port is still open

HERE'S MY UPDATED CODE (still not working):

 private void CheckPorts(string testMessage, int baudRate)
    {

        foreach (string s in SerialPort.GetPortNames())
        {
            var interval = 3000; // ms 
            var timer = new System.Timers.Timer(interval);
            timer.Elapsed += (o, e) =>
            {
                timer.Enabled = false;

                if (testSerial.IsOpen)
                    testSerial.Close();  // may not be necessary with Dispose? 

                testSerial.Dispose();
                timer.Dispose();
            };

            portNumber = Int32.Parse(s.Remove(0, 3));
            testSerial = new SerialPort(s, baudRate, Parity.None, 8, StopBits.One);
            testSerial.ReadTimeout = 2000;
            testSerial.WriteTimeout = 2000;
            if (testSerial.IsOpen)
            {
                testSerial.Close();
            }

            testSerial.Open();
            timer.Enabled = true; 

            if (testSerial.IsOpen)
            {
                string received;
                //testSerial.DiscardInBuffer();
                //autoEvent = new AutoResetEvent(false);
                try
                {
                   // testSerial.DataReceived += new SerialDataReceivedEventHandler(testSerialPort_DataReceived);

                  // autoEvent.Reset();
                    lblPortNum.Content = s;
                    lblPortNum.Refresh();

                    testSerial.Write(testMessage);
                    //System.Threading.Thread.Sleep(2000);

                    //testSerial.NewLine = "\r\n";
                    byte[] rBuff = new byte[2];
                    int rCnt = testSerial.Read(rBuff, 0, 2);
                    System.Text.Encoding enc = System.Text.Encoding.ASCII;
                    received = enc.GetString(rBuff);



                     //received = testSerial.ReadLine();
                }
                catch (TimeoutException e)
                {
                    testSerial.Close();
                    continue;
                }

               if (received.Length > 0)
               {
                    MessageReceived(received, Int16.Parse(s.Remove(0, 3)));
                }
                /*
                if (autoEvent.WaitOne(2000))
                {
                    // the port responded 
                   // testSerial.Close();
                    autoEvent.Dispose();
                    lblPortNum.Content = "HEY I RESPONDED";
                }
                else
                {
                    testSerial.Close();
                    autoEvent.Dispose();
                    continue;
                    // port did not respond within 2 seconds 
                }*/
              //testSerial.Close();
            }
        } 
     }

UPDATED AGAIN (still not working properly)

private void CheckPorts(string testMessage, int baudRate)
    {

        foreach (string s in SerialPort.GetPortNames())
        {
            portNumber = Int32.Parse(s.Remove(0, 3));

            // MUST BE LOCAL 
            var serialOneOfMany = new SerialPort(s, baudRate, Parity.None, 8, StopBits.One);
            serialOneOfMany.ReadTimeout = 2000;
            serialOneOfMany.WriteTimeout = 2000;
            if (serialOneOfMany.IsOpen)
            {
                serialOneOfMany.Close();
            }

            // timer must be defined _after_ serialOneOfMany 
            var interval = 3000; // ms  
            var timer = new System.Timers.Timer(interval);
            timer.Elapsed += (o, e) =>
            {
                timer.Enabled = false;

                if (serialOneOfMany.IsOpen)
                    serialOneOfMany.Close();  // may not be necessary with Dispose?  

                serialOneOfMany.Dispose();
                timer.Dispose();
            };

            if (serialOneOfMany.IsOpen)
            {
                string received;

                try
                {
                    lblPortNum.Content = s;
                    lblPortNum.Refresh();

                    serialOneOfMany.Write(testMessage);
                    byte[] rBuff = new byte[2];
                    int rCnt = serialOneOfMany.Read(rBuff, 0, 2);
                    System.Text.Encoding enc = System.Text.Encoding.ASCII;
                    received = enc.GetString(rBuff);

                }
                catch (TimeoutException e)
                {
                    serialOneOfMany.Close();
                    continue;
                }

                if (received.Length > 0)
                {
                    CheckIfTheMessageMatches(received, Int16.Parse(s.Remove(0, 3)));
                }

            }
        } 

    }

so with this update, it just blows through the code, i can step through the code line by line, but it doesn't stop for 3 seconds at all. if i run it without any debugging breaks, it just goes through it i a fraction of a second

UPDATE 10-25-11

 private void CheckPorts(string testMessage, int baudRate)
    {
        foreach (string s in SerialPort.GetPortNames())
        {
            string received = "";
            testSerial = new SerialPort(s,baudRate, Parity.None, 8, StopBits.One);

            lblStatus.Content = "Scanning...";
            lblStatus.Refresh();

            if (testSerial.IsOpen)
            {
                testSerial.Close();
            }
            else
            {
                testSerial.Open();
            }

            if (testSerial.IsOpen)
            {
                try
                {
                    testSerial.NewLine = "\r";
                    lblPortNum.Content = s;
                    lblPortNum.Refresh();
                    testSerial.WriteTimeout= 500;
                    testSerial.ReadTimeout = 1000;
                    testSerial.WriteLine(testMessage);

                    System.Threading.Thread.Sleep(500);

                    /*THIS DOESN'T WORK
                    byte[] buffer = new byte[testSerial.BytesToRead];
                    int rCnt = testSerial.Read(buffer, 0, buffer.Length);
                    received = enc.GetString(buffer);*/

                    //received = Convert.ToString(testSerial.BaseStream.Read(buffer, 0, (int)buffer.Length));


                    received =  testSerial.ReadLine();


                   int y = received.IndexOf("\r");
                   while (y == -1)
                   {
                       received = received + testSerial.ReadExisting();
                       y = received.Length;
                   }

                   if (lblInfo.Dispatcher.Thread == Thread.CurrentThread)
                   {
                       CheckIfTheMessageMatches(received, s);
                       received = received + lblInfo.Content;
                       lblInfo.Content = received;
                   }
                   else
                   {
                       lblInfo.Dispatcher.Invoke(DispatcherPriority.Normal, new ThreadCheck(threadCheck), received);
                   }
                   if (testSerial.IsOpen)
                   {
                       testSerial.Close();
                   }

                    /*I USE THIS WITH THE sPort.Read() METHOD
                    while (rCnt > 0)
                    {
                        if (lblInfo.Dispatcher.Thread == Thread.CurrentThread)
                        {
                            CheckIfTheMessageMatches(received, s);
                            rCnt = 0;
                            received = received + lblInfo.Content;
                            lblInfo.Content = received;                                
                        }

                        else
                        {
                            lblInfo.Dispatcher.Invoke(DispatcherPriority.Normal, new ThreadCheck(threadCheck), received);
                        }
                    }
                     */

                   if (testSerial.IsOpen)
                   {
                       testSerial.Close();
                   }

                }
                catch (TimeoutException e)
                {
                    testSerial.Close();
                    continue;
                }
                received = null;
            }
        } 

        lblStatus.Content = "Finished Scanning.";
        lblPortNum.Content = "";
    }

UPDATED CODE here's some new code, still not working, dataeventhandler not even called once. i know it's getting messages because i have another program that works with the serial devices

private void CheckPorts(string testMessage, int baudRate)
    {
        foreach (string s in SerialPort.GetPortNames())
        {
            var serialOneOfMany = new SerialPort(s, baudRate, Parity.None, 8, StopBits.One);
            serialOneOfMany.ReadTimeout = 700;
            serialOneOfMany.WriteTimeout = 100;

            var interval = 500; // ms
            var timer = new System.Timers.Timer(interval);
            timer.Elapsed += (o, e) =>
            {
                timer.Enabled = false;

                if (serialOneOfMany.IsOpen)
                    serialOneOfMany.Close();  // may not be necessary with Dispose?

                serialOneOfMany.Dispose();
                timer.Dispose();
            };
            timer.Enabled = true;

            lblStatus.Content = "Scanning...";
            lblStatus.Refresh();

            if (serialOneOfMany.IsOpen)
            {
                serialOneOfMany.Close();
            }
            else
            {
                serialOneOfMany.Open();
            }

            if (serialOneOfMany.IsOpen)
            {
                string received;

                try
                {
                    lblPortNum.Content = s;
                    lblPortNum.Refresh();

                    serialOneOfMany.WriteLine(testMessage);
                    System.Threading.Thread.Sleep(400);
                    serialOneOfMany.DataReceived += new SerialDataReceivedEventHandler(testSerialPort_DataReceived);

                }
                catch (TimeoutException e)
                {
                    serialOneOfMany.Close();
                    continue;
                }
            }
        } 

        lblStatus.Content = "Finished Scanning.";
        lblPortNum.Content = "";
    }

    private void testSerialPort_DataReceived(object sender, SerialDataReceivedEventArgs e)
    {
        SerialPort receivingSerial = sender as SerialPort;
        string received = receivingSerial.ReadExisting();
        int y = received.IndexOf("\r");
        while (y == -1)
        {
            received = received + receivingSerial.ReadExisting();
            y = received.IndexOf("\r");
        }

        if (lblInfo.Dispatcher.Thread == Thread.CurrentThread)
        {
            string name = receivingSerial.PortName;
            received = received + lblInfo.Content;
            lblInfo.Content = received;
            CheckIfTheMessageMatches(received, name);
        }
        else
        {
            lblInfo.Dispatcher.Invoke(DispatcherPriority.Normal, new ThreadCheck(threadCheck), received);
        } 
        if (receivingSerial.IsOpen)
        {
            receivingSerial.Close();
        }

    }
like image 284
darthwillard Avatar asked Sep 27 '11 16:09

darthwillard


1 Answers

You should be able to do these simultaneously (assuming that's ok). You would then close them as the DataReceived event is raised (extraneous code removed). Just don't close the port in CheckPorts.

private void testSerialPort_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
    SerialPort localSerialPort = sender as SerialPort;

    ... // use localSerialPort instead of global/class variable

    if (localSerialPort.IsOpen)
    {
        localSerialPort.Close();
    }
}

EDIT: Responding to comment.

You can always add a timer on the fly. If you put this in the foreach loop, you'll get a timer for every serial port that will dispose its given serial port after 3 seconds. It's important here that the timer is declared within the foreach loop.

var interval = 3000; // ms
var timer = new System.Timers.Timer(interval);
timer.Elapsed += (o,e) => 
    {
        timer.Enabled = false;

        if (testSerial.IsOpen)
            testSerial.Close();  // may not be necessary with Dispose?

        testSerial.Dispose();
        timer.Dispose();
    }

timer.Enabled = true;

EDIT: Code updated so I'll update

Scope is very important with the code I provided. You should get rid of the non-local testSerial or use an entirely different name here.

        portNumber = Int32.Parse(s.Remove(0, 3));

        // MUST BE LOCAL
        var serialOneOfMany = new SerialPort(s, baudRate, Parity.None, 8, StopBits.One);
        serialOneOfMany.ReadTimeout = 2000;
        serialOneOfMany.WriteTimeout = 2000;
        if (serialOneOfMany.IsOpen)
        {
            serialOneOfMany.Close();
        }

        // timer must be defined _after_ serialOneOfMany
        var interval = 3000; // ms 
        var timer = new System.Timers.Timer(interval);
        timer.Elapsed += (o, e) =>
        {
            timer.Enabled = false;

            if (serialOneOfMany.IsOpen)
                serialOneOfMany.Close();  // may not be necessary with Dispose? 

            serialOneOfMany.Dispose();
            timer.Dispose();
        };     
like image 156
Austin Salonen Avatar answered Oct 13 '22 00:10

Austin Salonen