I have started work on an my first android application and have the basis of an application that handles an image with multiple layers. I am able to export a flat version of the project file as a PNG but I would like to be able to save the layered image for later editing (including any options applied to certain layers, such as text based layers).
Anyway, I have ensured that the classes that need to be written to a file are 'Serializable' but have run into a bit of a road block caused by the fact that android.graphics.Bitmap isn't serializable. The following code essentially outputs the Bitmap as a PNG into a ByteArray and should read it back in as part of 'readObject'. However, when the code runs - I can verify that the 'imageByteArrayLength' variable that is read in is the same as that which is output - but the 'Bitmap image' is always null.
Any help would be greatly appreciated. Thanks for reading.
private String title;
private int width;
private int height;
private Bitmap sourceImage;
private Canvas sourceCanvas;
private Bitmap currentImage;
private Canvas currentCanvas;
private Paint currentPaint;
private void writeObject(ObjectOutputStream out) throws IOException{
out.writeObject(title);
out.writeInt(width);
out.writeInt(height);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
currentImage.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] imageByteArray = stream.toByteArray();
int length = imageByteArray.length;
out.writeInt(length);
out.write(imageByteArray);
}
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException{
this.title = (String)in.readObject();
this.width = in.readInt();
this.height = in.readInt();
int imageByteArrayLength = in.readInt();
byte[] imageByteArray = new byte[imageByteArrayLength];
in.read(imageByteArray, 0, imageByteArrayLength);
BitmapFactory.Options opt = new BitmapFactory.Options();
opt.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap image = BitmapFactory.decodeByteArray(imageByteArray, 0, imageByteArrayLength, opt);
sourceImage = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
currentImage = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
sourceCanvas = new Canvas(sourceImage);
currentCanvas = new Canvas(currentImage);
currentPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
if ( image != null ) {
sourceCanvas.drawBitmap(image, 0, 0, currentPaint);
}
}
Serialization is a marker interface as it converts an object into a stream using the Java reflection API. Due to this it ends up creating a number of garbage objects during the stream conversation process. So my final verdict will be in favor of Android Parcelable over the Serialization approach.
A bitmap is a mapping from one system such as integers to bits. It is also known as bitmap index or a bit array. The memory is divided into units for bitmap. These units may range from a few bytes to several kilobytes. Each memory unit is associated with a bit in the bitmap.
Everything that is drawn in android is a Bitmap . We can create a Bitmap instance , either by using the Bitmap class which has methods that allow us to manipulate pixels in the 2d coordinate system , or we can can create a Bitmap from an image or a file or a resource by using the BitmapFactory class.
Android is following Java syntax. In java we can pass object to another class without serializable. when ever an object's state needs to be saved to retrieve it after some time we need to serialize the object.
It took a while, but I have found a clean solution to this problem. I produced a custom object (BitmapDataObject) that implements Serializable and has a byte[] to store the PNG data from the original Bitmap. Using this, the data is stored correctly in the ObjectOutputStream / ObjectInputStream - which effectively allows one to Serialize and Deserialize a Bitmap object by storing it as a PNG in a byte[] in a custom object. The code below resolves my query.
private String title;
private int sourceWidth, currentWidth;
private int sourceHeight, currentHeight;
private Bitmap sourceImage;
private Canvas sourceCanvas;
private Bitmap currentImage;
private Canvas currentCanvas;
private Paint currentPaint;
protected class BitmapDataObject implements Serializable {
private static final long serialVersionUID = 111696345129311948L;
public byte[] imageByteArray;
}
/** Included for serialization - write this layer to the output stream. */
private void writeObject(ObjectOutputStream out) throws IOException{
out.writeObject(title);
out.writeInt(currentWidth);
out.writeInt(currentHeight);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
currentImage.compress(Bitmap.CompressFormat.PNG, 100, stream);
BitmapDataObject bitmapDataObject = new BitmapDataObject();
bitmapDataObject.imageByteArray = stream.toByteArray();
out.writeObject(bitmapDataObject);
}
/** Included for serialization - read this object from the supplied input stream. */
private void readObject(ObjectInputStream in) throws IOException, ClassNotFoundException{
title = (String)in.readObject();
sourceWidth = currentWidth = in.readInt();
sourceHeight = currentHeight = in.readInt();
BitmapDataObject bitmapDataObject = (BitmapDataObject)in.readObject();
Bitmap image = BitmapFactory.decodeByteArray(bitmapDataObject.imageByteArray, 0, bitmapDataObject.imageByteArray.length);
sourceImage = Bitmap.createBitmap(sourceWidth, sourceHeight, Bitmap.Config.ARGB_8888);
currentImage = Bitmap.createBitmap(sourceWidth, sourceHeight, Bitmap.Config.ARGB_8888);
sourceCanvas = new Canvas(sourceImage);
currentCanvas = new Canvas(currentImage);
currentPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
thumbnailPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
thumbnailPaint.setARGB(255, 200, 200, 200);
thumbnailPaint.setStyle(Paint.Style.FILL);
}
Here is an example of a serializable object that can wrap bitmaps.
public class BitmapDataObject implements Serializable {
private Bitmap currentImage;
public BitmapDataObject(Bitmap bitmap)
{
currentImage = bitmap;
}
private void writeObject(java.io.ObjectOutputStream out) throws IOException {
ByteArrayOutputStream stream = new ByteArrayOutputStream();
currentImage.compress(Bitmap.CompressFormat.PNG, 100, stream);
byte[] byteArray = stream.toByteArray();
out.writeInt(byteArray.length);
out.write(byteArray);
}
private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException {
int bufferLength = in.readInt();
byte[] byteArray = new byte[bufferLength];
int pos = 0;
do {
int read = in.read(byteArray, pos, bufferLength - pos);
if (read != -1) {
pos += read;
} else {
break;
}
} while (pos < bufferLength);
currentImage = BitmapFactory.decodeByteArray(byteArray, 0, bufferLength);
}
}
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