I am trying to serialize and deserialize an object in c# unity3d. For that I am using the below code. But I am getting an error mentioned below.
Error: SerializationException: Could not find type 'System.Collections.Generic.List`1[[ABC, Assembly-CSharp, Version=1.0.2.18931, Culture=neutral, PublicKeyToken=null]]'.
This is not happening while I serialize the object save to file and load it from file while I am playing the game with out stopping the game.
But the error occurs if I stop the game and change any line of code ( irrelevant to serialization and Deserialization )and load data from file saved previously and trying to deserialize I am getting an SerializationException
.
I am using visual studio editor and unity3d version is 5.5.4
I may be missing something very simple thing. could someone help me in resolving this.
Thanks.
public static string SerializeObject<T>(T objectToSerialize)
{
BinaryFormatter bf = new BinaryFormatter();
MemoryStream memStr = new MemoryStream();
try
{
bf.Serialize(memStr, objectToSerialize);
memStr.Position = 0;
return Convert.ToBase64String(memStr.ToArray());
}
finally
{
memStr.Close();
}
}
public static T DeserializeObject<T>(string str)
{
BinaryFormatter bf = new BinaryFormatter();
bf.Binder = new CurrentAssemblyDeserializationBinder();
byte[] b = Convert.FromBase64String(str);
MemoryStream ms = new MemoryStream(b);
try
{
return (T)bf.Deserialize(ms);
}
finally
{
ms.Close();
}
}
Class I am using:
[Serializable]
public class ABC : ISerializable
{
public SerializableDictionary<int, ExampleClass> a = new SerializableDictionary<int, ExampleClass>();
public GameObject b;
public GameObject c;
public bool d = false;
public ABC e;
public int f;
public string g = "";
public int h = -1;
public int i = -1;
public int j = -1;
public string k = "default";
public XYZ l = XYZ.P;
}
[Serializable]
public enum XYZ
{
P,
Q
}
[Serializable()]
public class ABCListWrapper : ISerializable
{
public List<ABC> abcMappings = new List<ABC>();
public string version = "1.53";
public float interval;
}
//Serilization
abcLW = new ABCListWrapper();
abcW = getABCListWObj();
string abcWString = SerializeObject(abcW);
File.WriteAllText(Application.streamingAssetsPath + "/filename.json", abcWString);
//Deserilization call
ABCListWrapper l = new ABCListWrapper();
string l_1 = File.ReadAllText(Application.streamingAssetsPath + "/filename.json");
l = DeserializeObject<ABCListWrapper>(l_1);
Attempt to resolve the issue:
public sealed class CurrentAssemblyDeserializationBinder : SerializationBinder
{
public override Type BindToType(string assemblyName, string typeName)
{
Version assemVer1 = Assembly.GetExecutingAssembly().GetName().Version;
Debug.Log("ASSEM VER: " + assemVer1 + "--NAME--" + assemblyName + " --OVERAL-- " + Assembly.GetExecutingAssembly().FullName + " --TYPE-- " + typeName );
//assemblyName = Assembly.GetExecutingAssembly().FullName.Replace(assemVer1.ToString(), "1.0.2.23455");
//string assemblyNameCustom = "Assembly-CSharp, Version=1.0.2.18931, Culture=neutral, PublicKeyToken=null";
bool isList = false;
if (typeName.Contains("List`1"))
isList = true;
// other generics need to go here
if (isList)
return Type.GetType(string.Format("System.Collections.Generic.List`1[[{0}, {1}]]", "ABC", "Assembly-CSharp, Version=1.0.2.18931, Culture=neutral, PublicKeyToken=null"));
else
return Type.GetType(string.Format("{0}, {1}", assemblyName, typeName));
}
}
But I am getting the same exception and the log in BindToType
is never printed. So it means the function BindToType
in the SerilizationBinder
.
The binary formatter is storing the assembly version information along with the serialized type. So even when the type is not changed, the serialization/deserialization changes as soon as the assembly is updated.
See this related Q/A for details: Binary Deserialization with different assembly version and the relevant MSDN article.
Normally I would close-vote this as a duplicate, but I can't because of the open bounty, so I decided to answer instead ;)
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