Below is an extract of some code I am using to simulate key presses via the SendInput API. This works correctly if I set my application to compile for an x86 CPU, but doesn't work for x64 CPU compilation.
I'm guessing it has something todo with the fact that x64 uses double size pointers, but I tried to change this [FieldOffset(4)]
to this [FieldOffset(8)]
but it didn't work.
Could it be something to do with the fact it is importing the 32bit version of user32.dll?
#region SendInput API
[DllImport("user32.dll", EntryPoint = "SendInput", SetLastError = true)]
static extern uint SendInput(uint nInputs, INPUT[] pInputs, int cbSize);
[DllImport("user32.dll", EntryPoint = "GetMessageExtraInfo", SetLastError = true)]
static extern IntPtr GetMessageExtraInfo();
private enum KeyEvent
{
KeyUp = 0x0002,
KeyDown = 0x0000,
ExtendedKey = 0x0001
}
private struct KEYBDINPUT
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public long time;
public uint dwExtraInfo;
};
[StructLayout(LayoutKind.Explicit, Size = 28)]
private struct INPUT
{
[FieldOffset(0)]
public uint type;
[FieldOffset(4)]
public KEYBDINPUT ki;
};
#endregion
public void sendKey(KeyCode Key)
{
INPUT[] InputList = new INPUT[2];
INPUT keyInput = new INPUT();
keyInput.type = 1;
keyInput.ki.wScan = 0;
keyInput.ki.time = 0;
keyInput.ki.dwFlags = (int)KeyEvent.KeyDown;
keyInput.ki.dwExtraInfo = (uint)GetMessageExtraInfo();
keyInput.ki.wVk = (ushort)Key;
InputList[0] = keyInput;
keyInput.ki.dwFlags = (int)KeyEvent.KeyUp;
InputList[1] = keyInput;
SendInput((uint)2, InputList, Marshal.SizeOf(InputList[0]));
}
Further to the error that SLaks identified, your remaining problem is that the size of INPUT
is incorrect. This means that SendInput
fails since it receives a parameter of type INPUT[]
. You can't specify the size with StructLayout(LayoutKind.Explicit, Size = 28)
since you want code that handles both x86 and x64.
This all stems from the fact that you have only included the the KEYBRDINPUT
struct in INPUT
. The MOUSEINPUT
struct is larger than KEYBRDINPUT
which is the cause of your problem.
The best solution is to define the INPUT structure correctly, including the union part. Do this like so (declarations taken from pinvoke.net).
[StructLayout(LayoutKind.Sequential)]
struct MOUSEINPUT
{
public int dx;
public int dy;
public uint mouseData;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct HARDWAREINPUT
{
public int uMsg;
public short wParamL;
public short wParamH;
}
[StructLayout(LayoutKind.Explicit)]
struct MouseKeybdHardwareInputUnion
{
[FieldOffset(0)]
public MOUSEINPUT mi;
[FieldOffset(0)]
public KEYBDINPUT ki;
[FieldOffset(0)]
public HARDWAREINPUT hi;
}
[StructLayout(LayoutKind.Sequential)]
struct INPUT
{
public uint type;
public MouseKeybdHardwareInputUnion mkhi;
}
dwExtraInfo
is a pointer.
Therefore, it needs to be 4 bytes wide in 32-bit code and 8 bytes in 64-bit code.
To do that in C#, use IntPtr
(not uint
, which is always 4 bytes)
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