I am playing with SOCKS5 proxy ( TOR ). I am able to estabilish connection but now I dont know how to send and receive data to/from destination. Thanks for help. Code:
#include <stdio.h>
#include <WinSock2.h>
#include <stdlib.h>
#pragma comment(lib,"ws2_32.lib")
#define PUT_BYTE(ptr,data) (*(unsigned char*)ptr = data)
int main()
{
WORD wVersionRequested = MAKEWORD(2,0);
WSADATA wsaData;
if(WSAStartup(wVersionRequested,&wsaData) != 0 )
{
return 1;
}
int fd = socket( AF_INET, SOCK_STREAM, 0);
if (fd < 0)
return 1;
struct sockaddr_in destaddr;
destaddr.sin_addr.s_addr = inet_addr("xx.xx.xx.xx");
int dest_port = 80;
struct sockaddr_in saddr;
saddr.sin_port = htons(9150);
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = inet_addr("127.0.0.1");
int rv = connect( fd, (struct sockaddr *)&saddr, sizeof(saddr));
if(rv < SOCKET_ERROR)
return 1;
char buf[256], *ptr;
ptr = buf;
PUT_BYTE( ptr++,5);
PUT_BYTE( ptr++,1);
PUT_BYTE(ptr++,0x00);
send(fd,buf,ptr-buf,0);
recv(fd,buf,2,0);
if ( (buf[0] != 5) || buf[1] == 0xFF )
{
return 1;
}
ptr = buf;
PUT_BYTE(ptr++,5);
PUT_BYTE(ptr++,1);
PUT_BYTE(ptr++,0);
PUT_BYTE(ptr++,1);
memcpy( ptr, &destaddr.sin_addr.s_addr,sizeof(destaddr.sin_addr));
ptr += sizeof(destaddr.sin_addr);
PUT_BYTE(ptr++,dest_port>>8);
PUT_BYTE(ptr++,dest_port&0xFF);
send(fd,buf,ptr-buf,0);
recv(fd,buf,4,0);
if(buf[1] != 0x00)
{
return 1;
}
ptr = buf + 4;
switch ( buf[3] ) {
case 1:
recv( fd, ptr, 4+2,0 );
break;
case 3:
recv( fd, ptr, 1 ,0);
recv( fd, ptr+1, *(unsigned char*)ptr + 2,0);
break;
case 4:
recv( fd, ptr, 16+2,0 );
break;
}
printf("Succes!");
//How to send and receive data now? Now we are connected on port 80 and for example I want to send http get request and receive the answer.
return 0;
}
How to send and receive data now? Now we are connected on port 80 and for example I want to send http get request and receive the answer.
Once you have successfully authenticated with the proxy and told it where to connect to, then you simply send/recv your desired data (in this case, the HTTP data) using the existing connection to the proxy, as if you had connected to the target server directly and not to a proxy. Once the proxy session is established, all subsequent sends/receives are transparent to your app.
Update: You might also want to clean up your code so it is easier to read, fix your existing broken error handling, and add some additional error handling that is missing:
#include <stdio.h>
#include <WinSock2.h>
#include <stdlib.h>
#pragma comment(lib,"ws2_32.lib")
#include <pshpack1.h>
struct socks5_ident_req
{
unsigned char Version;
unsigned char NumberOfMethods;
unsigned char Methods[256];
};
struct socks5_ident_resp
{
unsigned char Version;
unsigned char Method;
};
struct socks5_req
{
unsigned char Version;
unsigned char Cmd;
unsigned char Reserved;
unsigned char AddrType;
union {
in_addr IPv4;
in6_addr IPv6;
struct {
unsigned char DomainLen;
char Domain[256];
};
} DestAddr;
unsigned short DestPort;
};
struct socks5_resp
{
unsigned char Version;
unsigned char Reply;
unsigned char Reserved;
unsigned char AddrType;
union {
in_addr IPv4;
in6_addr IPv6;
struct {
unsigned char DomainLen;
char Domain[256];
};
} BindAddr;
unsigned short BindPort;
};
#include <poppack.h>
bool sendData(SOCKET fd, void *data, int len)
{
char *ptr = (char *) data;
while (len > 0)
{
int sent = send(fd, ptr, len, 0);
if (sent <= 0)
{
printf("send() error: %d", WSAGetLastError());
return false;
}
ptr += sent;
len -= sent;
}
return true;
}
int recvData(SOCKET fd, void *data, int len, bool disconnectOk = false)
{
char *ptr = (char *) data;
int total = 0;
while (len > 0)
{
int recvd = recv(fd, ptr, len, 0);
if (recvd < 0)
{
printf("recv() error: %d", WSAGetLastError());
return -1;
}
if (recvd == 0)
{
if (disconnectOk)
break;
printf("disconnected");
return -1;
}
ptr += recvd;
len -= recvd;
total -= recvd;
}
return total;
}
bool socksLogin(SOCKET fd)
{
socks5_ident_req req;
socks5_ident_req resp;
req.Version = 5;
req.NumberOfMethods = 1;
req.Methods[0] = 0x00;
// add other methods as needed...
if (!sendData(fd, &req, 2+req.NumberOfMethods))
return false;
if (recvData(fd, &resp, sizeof(resp)) == -1)
return false;
if (resp.Version != 5)
{
printf("SOCKS v5 identification failed");
return false;
}
if (resp.Method == 0xFF)
{
printf("SOCKS v5 authentication failed");
return false;
}
/*
if (resp.Method != 0x00)
{
// authenticate as needed...
}
*/
return true;
}
bool socksRequest(SOCKET fd, const socks5_req &req, socks5_resp &resp)
{
memset(&resp, 0, sizeof(resp));
if (!sendData(fd, &req, 4))
return false;
switch (req.AddrType)
{
case 1:
{
if (!sendData(fd, &(req.DestAddr.IPv4), sizeof(in_addr)))
return false;
break;
}
case 3:
{
if (!sendData(fd, &(req.DestAddr.DomainLen), 1))
return false;
if (!sendData(fd, req.DestAddr.Domain, req.DestAddr.DomainLen))
return false;
break;
}
case 4:
{
if (!sendData(fd, &(req.DestAddr.IPv6), sizeof(in6_addr)))
return false;
break;
}
default:
{
printf("SOCKS 5 requesting unknown address type");
return false;
}
}
unsigned short port = htons(req.DestPort);
if (!sendData(fd, &port, 2))
return false;
if (recvData(fd, &resp, 4) == -1)
return false;
switch (resp.AddrType)
{
case 1:
{
if (recvData(fd, &(resp.BindAddr.IPv4), sizeof(in_addr)) == -1)
return false;
break;
}
case 3:
{
if (recvData(fd, &(resp.BindAddr.DomainLen), 1) == -1)
return false;
if (recvData(fd, resp.BindAddr.Domain, resp.BindAddr.DomainLen) == -1)
return false;
break;
}
case 4:
{
if (recvData(fd, &(resp.BindAddr.IPv6), sizeof(in6_addr)) == -1)
return false;
break;
}
default:
{
printf("SOCKS 5 bound to unknown address type");
return false;
}
}
if (recvData(fd, &port, 2, 0) == -1)
return false;
resp.BindPort = ntohs(port);
return true;
}
bool socksConnect(SOCKET fd, const in_addr &dest, unsigned short port)
{
socks5_req req;
socks5_resp resp;
req.Version = 5;
req.Cmd = 1;
req.Reserved = 0;
req.AddrType = 1;
req.DestAddr.IPv4 = dest;
req.DestPort = port;
if (!socksRequest(fd, req, resp))
return false;
if (resp.Reply != 0x00)
{
printf("SOCKS v5 connect failed, error: 0x%02X", resp.Reply);
return false;
}
return true;
}
int main()
{
WSADATA wsaData;
int rv = WSAStartup(MAKEWORD(2,0), &wsaData);
if (rv != 0)
{
printf("WSAStartup() error: %d", rv);
return 1;
}
SOCKET fd = socket( AF_INET, SOCK_STREAM, 0);
if (fd == INVALID_SOCKET)
{
printf("socket() error: %d", WSAGetLastError());
return 1;
}
struct sockaddr_in saddr;
memset(&saddr, 0, sizeof(saddr));
saddr.sin_family = AF_INET;
saddr.sin_addr.s_addr = inet_addr("127.0.0.1");
saddr.sin_port = htons(9150);
if (connect(fd, (struct sockaddr *) &saddr, sizeof(saddr)) != 0)
{
printf("connect() error: %d", WSAGetLastError());
return 1;
}
if (!socksLogin(fd))
return 1;
if (!socksConnect(fd, inet_addr("xx.xx.xx.xx"), 80))
return 1;
printf("Success!");
// now send/receive desired data as needed using existing fd ...
return 0;
}
I recently found a modern C++ implementation for sending and receiving data through a SOCKS5 proxy server, this person looks like he had implemented the SOCKS5's User/Pass Authentication too (along with Anonymous mode) and also with remote and local DNS resolution options (for more privacy).
Take a look: https://github.com/harsathAI/SOCKS5-Proxy-Handler
(Note: I'm not the author of that SOCKS5 client interface I linked above)
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