self.delegate = self;
what's wrong in doing that?
and what is the correct way of doing it?
Thanks, Nir.
Code:
(UITextField*)initWith:(id)sender:(float)X:(float)Y:(float)width:(float)hieght:(int)textFieldTag {
if (self = [super initWithFrame:CGRectMake(X, Y,width, hieght)]) {
finalText = [[NSMutableString alloc] initWithString:@""];
senderObject = sender;
self.textColor = [UIColor blackColor];
self.font = [UIFont systemFontOfSize:17.0];
self.backgroundColor = [UIColor whiteColor];
self.autocorrectionType = UITextAutocorrectionTypeNo;
self.keyboardType = UIKeyboardTypeDefault;
self.returnKeyType = UIReturnKeyDone;
self.clearButtonMode = UITextFieldViewModeWhileEditing;
self.tag = textFieldTag;
self.delegate = self;
[sender addSubview:self];
}
return self;
}
Notes: This is a text field, and when I am setting the delegate to another object (self.delegate = mainView) everything works fine, but then I will have to implement the delegate methods in mainView, and I would like to put them in self (a uiTextField class which I have created). If I am setting self.delegate = self, I do get a textField but the keyboard doesn't show up.
See this thread
http://www.cocoabuilder.com/archive/cocoa/241465-iphone-why-can-a-uitextfield-be-its-own-delegate.html#241505
Basically, the reason for the "freeze" when you click on your UITextField with itself as a delegate is that respondsToSelector
is calling itself -> infinite recursion.
UITextField is unique AFAIK. You can usually use a class as its own delegate with no particular problems. For UITextField you must create an actual delegate (that could, of course, call methods on the UITextField for which it's a delegate. Just be careful to avoid retain loops, even if you're using ARC).
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