Could anybody suggest a method to select all the text of an NSTextField
when the user clicks it?
I did find suggestions to subclass NSTextField
and then use mouseDown
or firstResponder
,` but it's beyond my skill for now. So I was hoping either there would be an easier solution or somebody might be kind enough to detail the steps required.
The answer from @Rob presumably worked at one point, but as @Daniel noted, it does not work any more. It looks like Cocoa wants to track the mouse and drag out a selection in response to a click, and trying to select the text in response to becomeFirstResponder
does not play well with that.
The mouse event needs to be intercepted, then, to prevent that tracking. More or less by trial and error, I've found a solution which seems to work on OS X 10.10:
@interface MyAutoselectTextField : NSTextField
@end
@implementation MyAutoselectTextField
- (void)mouseDown:(NSEvent *)theEvent
{
[[self currentEditor] selectAll:nil];
}
@end
As far as I can tell, by the time mouseDown:
gets called the field editor has already been set up, probably as a side effect of becomeFirstResponder
. Calling selectAll:
then selects the contents of the field editor. Calling selectText:
on self
instead does not work well, presumably because the field editor is set up. Note that the override of mouseDown:
here does not call super
; super
would run a tracking loop that would drag out a selection, and we don't want that behavior. Note that this mouseDown:
override doesn't affect selection once the textfield has become first responder, because at that point it is the field editor's mouseDown:
that is getting called.
I have no idea what range of OS X versions this works across; if you care, you'll need to test it. Unfortunately, working with NSTextField
is always a little fragile because the way field editors work is so strange and so dependent upon the implementation details in super
.
There isn't an easier solution, you need to subclass NSTextField
to do what you want. You will need to learn how to handle subclassing if you are to do anything useful in Cocoa.
Text fields can be relatively complex to subclass because an NSTextField
uses a separate NSTextView
object called the Field Editor to handle the actual editing. This text view is returned by the NSWindow
object for the NSTextField
and it is re-used for all text fields on the page.
Like any NSResponder
subclass, NSTextField
responds to the methods -acceptsFirstResponder
and -becomeFirstResponder
. These are called when the window wants to give focus to a particular control or view. If you return YES
from both these methods then your control/view will have first responder status, which means it's the active control. However, as mentioned, an NSTextField actually gives the field editor first responder status when clicked, so you need to do something like this in your NSTextField
subclass:
@implementation MCTextField
- (BOOL)becomeFirstResponder
{
BOOL result = [super becomeFirstResponder];
if(result)
[self performSelector:@selector(selectText:) withObject:self afterDelay:0];
return result;
}
@end
This first calls the superclass' implementation of -becomeFirstResponder
which will do the hard work of managing the field editor. It then calls -selectText:
which selects all the text in the field, but it does so after a delay of 0 seconds, which will delay until the next run through the event loop. This means that the selection will occur after the field editor has been fully configured.
Some updates with Swift:
import Cocoa
class TextFieldSubclass: NSTextField {
override func mouseDown(theEvent: NSEvent) {
super.mouseDown(theEvent)
if let textEditor = currentEditor() {
textEditor.selectAll(self)
}
}
}
Or for precise selection:
import Cocoa
class TextFieldSubclass: NSTextField {
override func mouseDown(theEvent: NSEvent) {
super.mouseDown(theEvent)
if let textEditor = currentEditor() {
textEditor.selectedRange = NSMakeRange(location, length)
}
}
}
Swift version, works for me:
import Cocoa
class TextFieldSubclass: NSTextField {
override func becomeFirstResponder() -> Bool {
let source = CGEventSourceCreate(CGEventSourceStateID.HIDSystemState)
let tapLocation = CGEventTapLocation.CGHIDEventTap
let cmdA = CGEventCreateKeyboardEvent(source, 0x00, true)
CGEventSetFlags(cmdA, CGEventFlags.MaskCommand)
CGEventPost(tapLocation, cmdA)
return true
}
}
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