Edit: I tried this phpwebsocket: http://www.wilky.it/Shared/phpwebsocket.zip and it works in Firefox, but my question still remains: how do I get websockets to work with a php server in Chrome 17?
I'm following the tutorial here: http://net.tutsplus.com/tutorials/javascript-ajax/start-using-html5-websockets-today/
It appears as though the client connects, and then immediately disconnects. I noticed this error in the console:
Error during WebSocket handshake: 'Sec-WebSocket-Accept' header is missing
I'm trying it in Chrome 17.0.963.56 on my WAMP localhost with the php_sockets extension enabled.
I saw mentioned somewhere that Chrome had changed what it supported, but it didn't go in depth on how to fix it. I was hoping someone could step me through it. (I'm brand new to websockets).
Server:
{PATH}>php startDaemon.php
2012-02-20 07:02:51 System: Socket Resource id #7 created.
2012-02-20 07:02:51 System: Socket bound to localhost:8000.
2012-02-20 07:02:51 System: Start listening on Socket.
2012-02-20 07:03:01 WebSocket: Resource id #8 CONNECTED!
2012-02-20 07:03:01 WebSocket: Requesting handshake…
2012-02-20 07:03:01 WebSocket: Handshaking…
2012-02-20 07:03:01 WebSocket: Done handshaking…
2012-02-20 07:03:01 WebSocket: Resource id #8 disconnected!
Client:
Socket Status: 0
Socket Status: 3 (Closed)
The Sec-WebSocket-Accept header is used in the websocket opening handshake. It would appear in the response headers. That is, this is header is sent from server to client to inform that server is willing to initiate a websocket connection.
Starting in the Google Chrome developer channel release 4.0. 249.0, Web Sockets are available and enabled by default.
Sec-WebSocket-Key is only used inside the handshake and isn't used for the actual communication. The key is meant to prevent proxies from caching the request, by sending a random key. If the proxy still returns a cached response, it can be checked by validating the Sec-WebSocket-Accept header.
The Sec-WebSocket-Protocol header specifies one or more WebSocket protocols that you wish to use, in order of preference. The first one that is supported by the server will be selected and returned by the server in a Sec-WebSocket-Protocol header included in the response.
I have the same problem (and I do not seem to be able to post a comment here, so I post a reply).
Actually, I just downloaded and tested phpwebsocket.
On safari 5.1.4, it works just fine.
On Chrome 17, I got the same error in the script log console:
Error during WebSocket handshake: 'Sec-WebSocket-Accept' header is missing
So, in websocket.class.php, I added to the header returned by server:
$accept = base64_encode(SHA1($key."258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
And I get the error:
Error during WebSocket handshake: Sec-WebSocket-Accept mismatch
Now, the header received by the server is:
GET /websocket/server.php HTTP/1.1
Upgrade: websocket
Connection: Upgrade
Host: localhost:12345
Origin: http://localhost:8888
Sec-WebSocket-Key: OqMJI0t/cOl6d6JNE+Op0g==
Sec-WebSocket-Version: 13
And the header sent back by the server is:
HTTP/1.1 101 WebSocket Protocol Handshake
Upgrade: WebSocket
Connection: Upgrade
Sec-WebSocket-Origin: http://localhost:8888
Sec-WebSocket-Location: ws://localhost:12345/websocket/server.php
Sec-WebSocket-Accept: ZjY5ODliNTViYzJlOTNkMjk4OTg3Y2U2NjQ3MTBlZjZiNzliYzk4Yg==
The Sec-WebSocket-Accept seems good, but still there is a mismatch error. Do you see a mistake somewhere? Maybe the protocol has changed to calculate the Sec-WebSocket-Accept, but I don't find it... Thanks for your help!
Edit: Here seems to be the solution (for me, at least): adding the parameter true to the SHA1 function, as found in files given in this issue thread. So, the Sec-WebSocket-Accept must be found like this:
$accept = base64_encode(SHA1($key."258EAFA5-E914-47DA-95CA-C5AB0DC85B11", true));
And, Sec-WebSocket-Key1 and Sec-WebSocket-Key2 does not seem to be present anymore in the client request, instead, $key must be extracted from the header: "Sec-WebSocket-Key".
New issue: It seems too that even if the web socket connection now works on the handshake, it disconnects when the first message is sent.
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