I want to find a specific pixel coordinates from screen. Here's my code (I'm mega-super-newbie, I just started today with C#:
static string GetPixel(int X, int Y)
{
Point position = new Point(X, Y);
var bitmap = new Bitmap(1, 1);
var graphics = Graphics.FromImage(bitmap);
graphics.CopyFromScreen(position, new Point(0, 0), new Size(1, 1));
var _Pixel = bitmap.GetPixel(0, 0);
return "0x" + _Pixel.ToArgb().ToString("x").ToUpper().Remove(0, 2);
//it returns a pixel color in a form of "0xFFFFFF" hex code
//I had NO idea how to convert it to hex code so I did that :P
}
static void Main()
{
// for x = 1 to screen width...
for (int x = 1; x <= Screen.PrimaryScreen.Bounds.Bottom; x++)
{
// for x = 1 and y = 1 to screen height...
for (int y = 1; y <= Screen.PrimaryScreen.Bounds.Height; y++)
{
string pixel = GetPixel(x, y);
if (pixel == "0x007ACC") //blue color
{
MessageBox.Show("Found 0x007ACC at: (" + x + "," + y + ")");
break; //exit loop
}
}
}
}
edit: Here's an error which appears when I run this script:
An unhandled exception of type 'System.ArgumentOutOfRangeException' occurred in mscorlib.dll
Additional information: Index and length must refer to a location within the string
I have experience in AutoIt, it's my first day with C# ^^ Regards
Welcome to SO.
Most coordinates and other things are 0-based, just as in arrays.
That being said, it would be best to use the Bounds' X/Y/Width and Height properties for the loops:
var bounds = Screen.PrimaryScreen.Bounds;
for (int x = bounds.X; x < bounds.Width; x++) {
for(int y = bounds.Y; y < bounds.Height; y++) {
..
And the proper way to convert the ARGB value to hex is to use the string.Format() method:
string hex = string.Format("0x{0:8x}", argb);
EDIT: Apparently Graphics.CopyFromScreen
leaks handles like there's no tomorrow, which causes strange exceptions to be thrown when no more handles are available (source)
A quick workaround for your scenario could be to capture the whole screen once and then search in the bitmap, i.e. Graphics.CopyFromScreen(new Position(0, 0), new Position(0, 0), new Size(bounds.Width, bounds.Height));
Unfortunately this didn't get fixed in .Net 4.0 (don't know about 4.5), so the only proper solution seems to be to P/Invoke the native GDI functions, as described here.
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