I'm playing with the Google Maps API (v3) and I've run into an issue with marker icons. I'm trying to vary the size of my markers depending on their individual data attributes.
The icons themselves are in a sprite that contains three different circular markers, each 16px by 16px. I'm trying to scale individual icons, but am so far unsuccessful.
Here's my code:
var offset = Math.floor(Math.random() * 3) * 16; // pick one of the three icons in the sprite
// Calculate desired pixel-size of the marker
var size = Math.floor(4*(count-1) + 8);
// Create custom marker
var marker = new google.maps.Marker({
position: new google.maps.LatLng(lat, lng),
icon: new google.maps.MarkerImage(
'img/dot.png', // my sprite with 3 circular icons
new google.maps.Size(16, 16), // 16x16 is the original size of each individual icon
new google.maps.Point(0, offset), // picking one of the three icons in the sprite
new google.maps.Point(Math.floor(size/2), Math.floor(size/2)), // setting correct anchor for the marker
new google.maps.Size(size, size) // trying to scale the marker
)
});
The problem seems to be at the last line, where I'm trying to scale the marker icon to the desired size. Instead of it scaling properly, I'm getting a weird, distorted ellipse-shaped icon.
What am I doing wrong?
url: 'http://chart.apis.google.com/chart?chst=d_map_pin_letter&chld=ccTLD|800000' , // This marker is 20 pixels wide by 32 pixels tall. size: new google.
After some trial and error, I have figured out how this is supposed to work (the documentation is deceiving), thanks to this blog post.
Here's my new code:
var offset = Math.floor(Math.random() * 3) * 16; // pick one of the three icons in the sprite
// Calculate desired pixel-size of the marker
var size = Math.floor(4*(count-1) + 8);
var scaleFactor = size/16;
// Create custom marker
var marker = new google.maps.Marker({
position: new google.maps.LatLng(lat, lng),
icon: new google.maps.MarkerImage(
'img/dot.png', // my 16x48 sprite with 3 circular icons
new google.maps.Size(16*scaleFactor, 16*scaleFactor), // desired size
new google.maps.Point(0, offset*scaleFactor), // offset within the scaled sprite
new google.maps.Point(size/2, size/2), // anchor point is half of the desired size
new google.maps.Size(16*scaleFactor, 48*scaleFactor) // scaled size of the entire sprite
)
});
Hope this helps someone down the line!
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