I'm scaling a UIView with CGAffineTransformMakeScale but I want to keep it anchored to it's current top center point as it's scaled.
I've looked into setting view.layer.anchorPoint
but I believe I need to use this in conjunction with setting view.layer.position
to account for the change in the anchor point.
If anyone could point me in the right direction I'd be very grateful!
Take a look at my answer here to understand why your view is moving when you change the anchor point: https://stackoverflow.com/a/12208587/77567
So, start with your view's transform set to identity. When the view is untransformed, find the center of its top edge:
CGRect frame = view.frame;
CGPoint topCenter = CGPointMake(CGRectGetMidX(frame), CGRectGetMinY(frame));
Then the anchor point to the middle of the top edge:
view.layer.anchorPoint = CGPointMake(0.5, 0);
Now the layer's position
(or the view's center
) is the position of the center of the layer's top edge. If you stop here, the layer will move so that the center of its top edge is where its true center was before changing the anchor point. So change the layer's position
to the center of its top edge from a moment ago:
view.layer.position = topCenter;
Now the layer stays in the same place on screen, but its anchor point is the center of its top edge, so scales and rotations will leave that point fixed.
Scaling an UIView with a specific anchor point while avoiding misplacement:
extension UIView {
func applyTransform(withScale scale: CGFloat, anchorPoint: CGPoint) {
layer.anchorPoint = anchorPoint
let scale = scale != 0 ? scale : CGFloat.leastNonzeroMagnitude
let xPadding = 1/scale * (anchorPoint.x - 0.5)*bounds.width
let yPadding = 1/scale * (anchorPoint.y - 0.5)*bounds.height
transform = CGAffineTransform(scaleX: scale, y: scale).translatedBy(x: xPadding, y: yPadding)
}
}
So to shrink a view to half of its size with its top center as anchor point:
view.applyTransform(withScale: 0.5, anchorPoint: CGPoint(x: 0.5, y: 0))
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