I have Play websockets action:
def socket = WebSocket.acceptWithActor[String, Array[Byte]] { request => out =>
Props(new WebSocketInActor(out))
}
Generally I need to send to browser large raw arrays of data. But sometimes I need to send some small string data. In browser I can detect is data in text format or raw ArrayBuffer. If I create actor that sends String, I can send string messages, If I create actor that sends with Array[Byte], I can send raw arrays. Both situations I don't need to change client code. So, how can I force Play to use both sending methods with one out actor?
Ah, those answers that comes just after you post question on SO. Looking through reference and sourcecode, I found that there is mixedFrame FrameFromatter: https://github.com/playframework/playframework/blob/2.4.x/framework/src/play/src/main/scala/play/api/mvc/WebSocket.scala#L75
So you just need to say that you will respond with Either[String, Array[Byte]] and if you want to send string use Left(somestring) or else use Right[somearray].
class WebSocketInActor(out: ActorRef) extends Actor {
override def preStart() = {
println("User connected")
val s = "Hello"
out ! Left(s)
out ! Right(s.getBytes("utf8"))
}
override def postStop() = {
println("User discconnected")
}
def receive = {
case msg: String => {
}
case _ =>
}
}
def socket = WebSocket.acceptWithActor[String, Either[String, Array[Byte]]] { request => out =>
Props(new WebSocketInActor(out))
}
UPDATE:
Or you can go one step further and create your own frame formatter
sealed trait WSMessage
case class StringMessage(s: String) extends WSMessage
case class BinaryMessage(a: Array[Byte]) extends WSMessage
case class JsonMessage(js: JsValue) extends WSMessage
implicit object myFrameFormatter extends BasicFrameFormatter[WSMessage] {
private val textFrameClass = classOf[TextFrame]
private val binaryFrameClass = classOf[BinaryFrame]
def toFrame(message: WSMessage): BasicFrame = message match {
case StringMessage(s) => TextFrame(s)
case BinaryMessage(a) => BinaryFrame(a)
case JsonMessage(js) => TextFrame(Json.stringify(js))
}
def fromFrame(frame: BasicFrame): WSMessage = frame match {
case TextFrame(s) => StringMessage(s)
case BinaryFrame(a) => BinaryMessage(a)
}
def fromFrameDefined(clazz: Class[_]): Boolean = clazz match {
case `textFrameClass` => true
case `binaryFrameClass` => true
case _ => false // shouldn't be reachable
}
}
class WebSocketInActor(out: ActorRef) extends Actor {
override def preStart() = {
println("User connected")
val s = "Hello"
val a:Array[Byte] = Array(100, 50, 30).map(_.toByte)
out ! StringMessage(s)
out ! JsonMessage(Json.obj("txt" -> s, "array" -> a))
out ! BinaryMessage(a)
}
override def postStop() = {
println("User discconnected")
}
def receive = {
case msg: String => {
}
case _ =>
}
}
def socket = WebSocket.acceptWithActor[String, WSMessage] { request => out =>
Props(new WebSocketInActor(out))
}
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