I have an actor which is launched with application, running in the background watching for certain changes and if there are any reporting them. At the moment it just a println
to the console. What I need to do is whenever there is a new message - send it to the front end using Websocket.
This is my Play Global object where the monitoring/listening actor is launched:
object Global extends GlobalSettings {
override def onStart(app: Application) {
class Listener extends Actor {
//This needs to be changed to pass messages to Websocket, how?
def receive = {
case Create(path) => println("CREATE " + path)
case Delete(path) => println("DELETE " + path)
case Modify(path) => println("MODIFY " + path)
}
}
val listener = Akka.system.actorOf(Props[Listener], "listener")
val swatch = Akka.system.actorOf(Props[SwatchActor], "swatch")
swatch ! Watch("/folder/path", Seq(Create, Modify, Delete), true, Some(listener))
}
}
This is my Play controller:
object Application extends Controller {
def test = WebSocket.using[String] { request =>
//This hopefully gets the listener actor reference?
val listener = Akka.system.actorSelection("/user/listener")
val (out, channel) = Concurrent.broadcast[String]
val in = Iteratee.foreach[String] { msg =>
//Actor messages must be pushed here, how?
channel push("RESPONSE: " + msg)
}
(in, out)
}
}
I understand that in order for websocket connection to be established there has to be an initial "in".
So my problems are:
Listener
actor to push messages to Websocket?I have found the solution.
Case class that has to be imported from a separate file:
case class Start(out: Concurrent.Channel[String])
Global object:
object Global extends GlobalSettings {
override def onStart(app: Application) {
class Listener extends Actor {
var out = {
val (enum, chan) = Concurrent.broadcast[String]
chan
}
def receive = {
//Websocket channel out is set here
case Start(out) => this.out = out
//Pushing messages to Websocket
case Create(path) => this.out.push(path.toString)
case Delete(path) => this.out.push(path.toString)
case Modify(path) => this.out.push(path.toString)
}
}
val listener = Akka.system.actorOf(Props[Listener], "listener")
val swatch = Akka.system.actorOf(Props[SwatchActor], "swatch")
swatch ! Watch("/folder/path", Seq(Create, Modify, Delete), true, Option(listener))
}
}
Play controller:
object Application extends Controller {
def test = WebSocket.using[String] { request =>
val (out, channel) = Concurrent.broadcast[String]
val listener = Akka.system.actorSelection("akka://application/user/listener")
//This is where the websocket out channel is being passed to the listener actor
listener ! Start(channel)
val in = Iteratee.foreach[String] { msg =>
channel push("RESPONSE: " + msg)
}
(in, out)
}
}
Just the other day I wrote this, which will be included in Play 2.3. You can copy it to your own application for now:
https://github.com/jroper/ReactiveMaps/blob/websocket-actor/app/actors/WebSocketActor.scala
You pass it a Props object, and it will create the actor for you. You send to the WebSocket by sending to context.parent.
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