Hi I want to save a canvas locally in IE.
var img = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
I couldn't manage to download it with following ways.
1) document.execCommand("SaveAs"..
2) window.location.href = img;
3) $.fileDownload(img); // jquery download file library-
4) canvas2image // cross domain problem.
Is there a way to save canvas locally in IE without base64 or cross domain problem? Thank you very much.
Here is the code to do that: var canvas = document. getElementById("ex1"); var dataUrl = canvas. toDataURL(); window.
You can save a canvas to an image file by using the method canvas. toDataURL() , that returns the data URI for the canvas' image data. The method can take two optional parameters canvas.
I know this is late, but I stumbled on this question in my search to do the same thing and I wanted to share a solution that's working for me.
Assuming you have a data URI already, you can create a blob and then use msSaveBlob or msSaveOrOpenBlob
Example:
dataURItoBlob = function(dataURI) {
var binary = atob(dataURI.split(',')[1]);
var array = [];
for(var i = 0; i < binary.length; i++) {
array.push(binary.charCodeAt(i));
}
return new Blob([new Uint8Array(array)], {type: 'image/png'});
}
var blob = dataURItoBlob(uri);
window.navigator.msSaveOrOpenBlob(blob, "my-image.png");
I used this answer for a bulk of my solution.
After typing this, I realize this doesn't really help you with the cross domain issue, so it's a partial answer at best. With that, all I can say is consider using data URIs where possible, if cross domain is an issue.
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