I will try to be short - so I'm making this app, where image is uploaded to custom Webview
, draw canvas and save it. Now I successfully execute everything, up to the point of saving it. I've tried a lot of different methods, but none worked.
I save unedited image from Url
with:
public void DownloadFromUrl(String fileName) { //this is the downloader method try { URL url = new URL(wv2.getUrl()); //you can write here any link File file = new File(fileName); Canvas canvas = new Canvas(); wv2.draw(canvas ); long startTime = System.currentTimeMillis(); Log.d("ImageManager", "download begining"); Log.d("ImageManager", "download url:" + url); Log.d("ImageManager", "downloaded file name:" + fileName); URLConnection ucon = url.openConnection(); InputStream is = ucon.getInputStream(); BufferedInputStream bis = new BufferedInputStream(is); ByteArrayBuffer baf = new ByteArrayBuffer(50); int current = 0; while ((current = bis.read()) != -1) { baf.append((byte) current); } FileOutputStream fos = new FileOutputStream(file); fos.write(baf.toByteArray()); fos.close(); Log.d("ImageManager", "download ready in" + ((System.currentTimeMillis() - startTime) / 1000) + " sec"); } catch (IOException e) { Log.d("ImageManager", "Error: " + e); } }
My draw function in custom webview
looks like this:
@Override protected void onDraw(Canvas canvas) { super.onDraw (canvas); /*code that draws different stuff*/ }
To display edited image I think I need to use this:
canvas = new Canvas(mutableBitmap); wv2.draw(canvas); tstImage.setImageBitmap(mutableBitmap);
But again, I don't know how to merge canvas into the image. Should I use Drawing Cache? If yes, then how?
[UPDATE]
Okay, so I've managed to save the edited image using this code
wv2.setDrawingCacheEnabled(true); Bitmap bitmap = Bitmap.createBitmap(wv2.getDrawingCache()); wv2.setDrawingCacheEnabled(false); tstImage.setImageBitmap(bitmap); SaveImage(bitmap);
Where SaveImage:
private void SaveImage(Bitmap finalBitmap) { String root = Environment.getExternalStorageDirectory().toString(); File myDir = new File(root + "/Pictures/"); myDir.mkdirs(); String fname = "Image-"+ count +".jpg"; File file = new File (myDir, fname); if (file.exists ()) file.delete (); try { FileOutputStream out = new FileOutputStream(file); finalBitmap.compress(Bitmap.CompressFormat.JPEG, 90, out); out.flush(); out.close(); } catch (Exception e) { e.printStackTrace(); } }
My only problem is that the image I get is what was shown in the webview at that moment. So if I zoom the image, it saves only a piece of it.
[UPDATE 2]
I've modified one of the answers in search for a solution, this is what I've written. No image is getting displayed.
File imageFile = new File("file://" + Environment.getExternalStorageDirectory() + "/Pictures/" + count + ".jpg"); String location = new String("file://" + Environment.getExternalStorageDirectory() + "/Pictures/" + count + ".jpg"); if(imageFile.exists()){ Bitmap myBitmap = BitmapFactory.decodeFile(location); Bitmap mutableBitmap = myBitmap.copy(Bitmap.Config.ARGB_8888, true); Canvas canvas = new Canvas(mutableBitmap); wv2.draw(canvas); tstImage.setImageBitmap(mutableBitmap); }
try this
Bitmap workingBitmap = Bitmap.createBitmap(chosenFrame); Bitmap mutableBitmap = workingBitmap.copy(Bitmap.Config.ARGB_8888, true); Canvas canvas = new Canvas(mutableBitmap);
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