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Save and load MemoryStream to/from a file

I am serializing an structure into a MemoryStream and I want to save and load the serialized structure.

So, How to Save a MemoryStream into a file and also load it back from file?

like image 656
Mahdi Ghiasi Avatar asked Dec 24 '11 10:12

Mahdi Ghiasi


People also ask

How do I save a file in MemoryStream?

Save MemoryStream to a String StreamWriter sw = new StreamWriter(memoryStream); sw. WriteLine("Your string to Memoery"); This string is currently saved in the StreamWriters buffer. Flushing the stream will force the string whose backing store is memory (MemoryStream).

How do I reuse MemoryStream?

You can re-use the MemoryStream by Setting the Position to 0 and the Length to 0. By setting the length to 0 you do not clear the existing buffer, it only resets the internal counters.

How do I retrieve a file from FileStream?

Read file using FileStream First create FileStream to open a file for reading. Then call FileStream. Read in a loop until the whole file is read. Finally close the stream.


9 Answers

You may use MemoryStream.WriteTo or Stream.CopyTo (supported in framework version 4.5.2, 4.5.1, 4.5, 4) methods to write content of memory stream to another stream.

memoryStream.WriteTo(fileStream);

Update:

fileStream.CopyTo(memoryStream);
memoryStream.CopyTo(fileStream);
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KV Prajapati Avatar answered Oct 02 '22 22:10

KV Prajapati


Assuming that MemoryStream name is ms.

This code writes down MemoryStream to a file:

using (FileStream file = new FileStream("file.bin", FileMode.Create, System.IO.FileAccess.Write)) {
   byte[] bytes = new byte[ms.Length];
   ms.Read(bytes, 0, (int)ms.Length);
   file.Write(bytes, 0, bytes.Length);
   ms.Close();
}

and this reads a file to a MemoryStream :

using (MemoryStream ms = new MemoryStream())
using (FileStream file = new FileStream("file.bin", FileMode.Open, FileAccess.Read)) {
   byte[] bytes = new byte[file.Length];
   file.Read(bytes, 0, (int)file.Length);
   ms.Write(bytes, 0, (int)file.Length);
}

In .Net Framework 4+, You can simply copy FileStream to MemoryStream and reverse as simple as this:

MemoryStream ms = new MemoryStream();
using (FileStream file = new FileStream("file.bin", FileMode.Open, FileAccess.Read))
    file.CopyTo(ms);

And the Reverse (MemoryStream to FileStream):

using (FileStream file = new FileStream("file.bin", FileMode.Create, System.IO.FileAccess.Write))
    ms.CopyTo(file);
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Ashkan Mobayen Khiabani Avatar answered Oct 02 '22 22:10

Ashkan Mobayen Khiabani


The stream should really by disposed of even if there's an exception (quite likely on file I/O) - using clauses are my favourite approach for this, so for writing your MemoryStream, you can use:

using (FileStream file = new FileStream("file.bin", FileMode.Create, FileAccess.Write)) {
    memoryStream.WriteTo(file);
}

And for reading it back:

using (FileStream file = new FileStream("file.bin", FileMode.Open, FileAccess.Read)) {
    byte[] bytes = new byte[file.Length];
    file.Read(bytes, 0, (int)file.Length);
    ms.Write(bytes, 0, (int)file.Length);
}

If the files are large, then it's worth noting that the reading operation will use twice as much memory as the total file size. One solution to that is to create the MemoryStream from the byte array - the following code assumes you won't then write to that stream.

MemoryStream ms = new MemoryStream(bytes, writable: false);

My research (below) shows that the internal buffer is the same byte array as you pass it, so it should save memory.

byte[] testData = new byte[] { 104, 105, 121, 97 };
var ms = new MemoryStream(testData, 0, 4, false, true);
Assert.AreSame(testData, ms.GetBuffer());
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Rob Church Avatar answered Oct 02 '22 23:10

Rob Church


For anyone looking for the short versions:

var memoryStream = new MemoryStream(File.ReadAllBytes("1.dat"));

File.WriteAllBytes("1.dat", memoryStream.ToArray()); 
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Slai Avatar answered Oct 02 '22 22:10

Slai


The combined answer for writing to a file can be;

MemoryStream ms = new MemoryStream();    
FileStream file = new FileStream("file.bin", FileMode.Create, FileAccess.Write);
ms.WriteTo(file);
file.Close();
ms.Close();
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Berkay Turancı Avatar answered Oct 02 '22 23:10

Berkay Turancı


Save into a file

Car car = new Car();
car.Name = "Some fancy car";
MemoryStream stream = Serializer.SerializeToStream(car);
System.IO.File.WriteAllBytes(fileName, stream.ToArray());

Load from a file

using (var stream = new MemoryStream(System.IO.File.ReadAllBytes(fileName)))
{
    Car car = (Car)Serializer.DeserializeFromStream(stream);
}

where

using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;

namespace Serialization
{
    public class Serializer
    {
        public static MemoryStream SerializeToStream(object o)
        {
            MemoryStream stream = new MemoryStream();
            IFormatter formatter = new BinaryFormatter();
            formatter.Serialize(stream, o);
            return stream;
        }

        public static object DeserializeFromStream(MemoryStream stream)
        {
            IFormatter formatter = new BinaryFormatter();
            stream.Seek(0, SeekOrigin.Begin);
            object o = formatter.Deserialize(stream);
            return o;
        }
    }
}

Originally the implementation of this class has been posted here

and

[Serializable]
public class Car
{
    public string Name;
}
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Vadim Gremyachev Avatar answered Oct 02 '22 21:10

Vadim Gremyachev


For loading a file, I like this a lot better

MemoryStream ms = new MemoryStream();
using (FileStream fs = File.OpenRead(file))
{
    fs.CopyTo(ms);
}
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ProVega Avatar answered Oct 02 '22 23:10

ProVega


I use a Panel Control to add a image or even stream video, but you can save the image on SQL Server as Image or MySQL as largeblob. This code works for me a lot. Check it out.

Here you save the image

MemoryStream ms = new MemoryStream();
Bitmap bmp = new Bitmap(panel1.Width, panel1.Height);
panel1.DrawToBitmap(bmp, panel1.Bounds);
bmp.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg); // here you can change the Image format
byte[] Pic_arr = new byte[ms.Length];
ms.Position = 0;
ms.Read(Pic_arr, 0, Pic_arr.Length);
ms.Close();

And here you can load, but I used a PictureBox Control.

MemoryStream ms = new MemoryStream(picarr);
ms.Seek(0, SeekOrigin.Begin);
fotos.pictureBox1.Image = System.Drawing.Image.FromStream(ms);

Hope helps.

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Leinad Avatar answered Oct 02 '22 21:10

Leinad


using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Text;

namespace ImageWriterUtil
{
    public class ImageWaterMarkBuilder
    {
        //private ImageWaterMarkBuilder()
        //{
        //}
        Stream imageStream;
        string watermarkText = "©8Bytes.Technology";
        Font font = new System.Drawing.Font("Brush Script MT", 30, FontStyle.Bold, GraphicsUnit.Pixel);
        Brush brush = new SolidBrush(Color.Black);
        Point position;
        public ImageWaterMarkBuilder AddStream(Stream imageStream)
        {
            this.imageStream = imageStream;
            return this;
        }
        public ImageWaterMarkBuilder AddWaterMark(string watermarkText)
        {
            this.watermarkText = watermarkText;
            return this;
        }
        public ImageWaterMarkBuilder AddFont(Font font)
        {
            this.font = font;
            return this;
        }

        public ImageWaterMarkBuilder AddFontColour(Color color)
        {
            this.brush = new SolidBrush(color);
            return this;
        }
        public ImageWaterMarkBuilder AddPosition(Point position)
        {
            this.position = position;
            return this;
        }

        public void CompileAndSave(string filePath)
        {

            //Read the File into a Bitmap.
            using (Bitmap bmp = new Bitmap(this.imageStream, false))
            {
                using (Graphics grp = Graphics.FromImage(bmp))
                {


                    //Determine the size of the Watermark text.
                    SizeF textSize = new SizeF();
                    textSize = grp.MeasureString(watermarkText, font);

                    //Position the text and draw it on the image.
                    if (position == null)
                        position = new Point((bmp.Width - ((int)textSize.Width + 10)), (bmp.Height - ((int)textSize.Height + 10)));
                    grp.DrawString(watermarkText, font, brush, position);

                    using (MemoryStream memoryStream = new MemoryStream())
                    {
                        //Save the Watermarked image to the MemoryStream.
                        bmp.Save(memoryStream, ImageFormat.Png);
                        memoryStream.Position = 0;
                       // string fileName = Path.GetFileNameWithoutExtension(filePath);
                        // outPuthFilePath = Path.Combine(Path.GetDirectoryName(filePath), fileName + "_outputh.png");
                        using (FileStream file = new FileStream(filePath, FileMode.Create, System.IO.FileAccess.Write))
                        {
                            byte[] bytes = new byte[memoryStream.Length];
                            memoryStream.Read(bytes, 0, (int)memoryStream.Length);
                            file.Write(bytes, 0, bytes.Length);
                            memoryStream.Close();
                        }
                    }
                }
            }

        }
    }
}

Usage :-

ImageWaterMarkBuilder.AddStream(stream).AddWaterMark("").CompileAndSave(filePath);
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Ragesh Punathil Avatar answered Oct 02 '22 21:10

Ragesh Punathil