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Running UIAutomation scripts from Xcode

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Did anyone succeed in setting up automated UIAutomation tests in Xcode?

I'm trying to set up a target in my Xcode project that should run all the UIAutomation scripts I prepared. Currently, the only Build Phase of this target is this Run Script block:

TEMPLATE="/Applications/Xcode.app/Contents/Applications/Instruments.app/Contents/PlugIns/AutomationInstrument.bundle/Contents/Resources/Automation.tracetemplate"
MY_APP="/Users/Me/Library/Application Support/iPhone Simulator/6.0/Applications/564ED15A-A435-422B-82C4-5AE7DBBC27DD/MyApp.app"
RESULTS="/Users/Me/Projects/MyApp/Tests/UI/Traces/Automation.trace"
SCRIPT="/Users/Me/Projects/MyApp/Tests/UI/SomeTest.js"
instruments -t $TEMPLATE $MY_APP -e UIASCRIPT $SCRIPT -e UIARESULTSPATH $RESULTS

When I build this target it succeeds after a few seconds, but the script didn't actually run. In the build log I get these errors:

instruments[7222:707] Failed to load Mobile Device Locator plugin
instruments[7222:707] Failed to load Simulator Local Device Locator plugin
instruments[7222:707] Automation Instrument ran into an exception while trying to run the script.  UIATargetHasGoneAWOLException
+0000 Fail: An error occurred while trying to run the script.
Instruments Trace Complete (Duration : 1.077379s; Output : /Users/Me/Projects/MyApp/Tests/UI/Traces/Automation.trace)

I am pretty sure, that my javascript and my run script are both correct, because if I run the exact same instruments command in bash it works as expected. Could this be a bug in Xcode?

like image 517
DrummerB Avatar asked Dec 17 '12 22:12

DrummerB


2 Answers

I finally found a solution for this problem. It seems like Xcode is running the Run Scripts with limited rights. I'm not entirely sure, what causes the instruments command to fail, but using su to change to your user will fix it.

su $USER -l -c <instruments command>

Obviously, this will ask you for your password, but you can't enter it when running as a script. I didn't find a way to specify the password for su, however if you run it as root, you don't have to specify one. Luckily sudo can accept a password via the pipe:

echo <password> | sudo -S su $USER -l -c <instruments command>

If you don't want to hardcode your password (always a bad idea), you could use some AppleScript to ask for the password.

I posted the resulting script below. Copy that to a *.sh file in your project and run that script from a Run Script.

#!/bin/bash

# This script should run all (currently only one) tests, independently from
# where it is called from (terminal, or Xcode Run Script).

# REQUIREMENTS: This script has to be located in the same folder as all the
# UIAutomation tests. Additionally, a *.tracetemplate file has to be present
# in the same folder. This can be created with Instruments (Save as template...)

# The following variables have to be configured:
EXECUTABLE="TestApp.app"

# Optional. If not set, you will be prompted for the password.
#PASSWORD="password"

# Find the test folder (this script has to be located in the same folder).
ROOT="$( cd -P "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"

# Prepare all the required args for instruments.
TEMPLATE=`find $ROOT -name '*.tracetemplate'`
EXECUTABLE=`find ~/Library/Application\ Support/iPhone\ Simulator | grep "${EXECUTABLE}$"`
SCRIPTS=`find $ROOT -name '*.js'`

# Prepare traces folder
TRACES="${ROOT}/Traces/`date +%Y-%m-%d_%H-%M-%S`"
mkdir -p "$TRACES"

# Get the name of the user we should use to run Instruments.
# Currently this is done, by getting the owner of the folder containing this script.
USERNAME=`ls -l "${ROOT}/.." | grep \`basename "$ROOT"\` | awk '{print $3}'`

# Bring simulator window to front. Depending on the localization, the name is different.
osascript -e 'try
    tell application "iOS Simulator" to activate
on error
    tell application "iOS-Simulator" to activate
end try'

# Prepare an Apple Script that promts for the password.
PASS_SCRIPT="tell application \"System Events\"
activate
display dialog \"Password for user $USER:\" default answer \"\" with hidden answer
text returned of the result
end tell"

# If the password is not set directly in this script, show the password prompt window.
if [ -z "$PASSWORD" ]; then
    PASSWORD=`osascript -e "$PASS_SCRIPT"`
fi

# Run all the tests.
for SCRIPT in $SCRIPTS; do
    echo -e "\nRunning test script $SCRIPT"
    COMMAND="instruments -t \"$TEMPLATE\" \"$EXECUTABLE\" -e UIASCRIPT \"$SCRIPT\""
    COMMAND="echo '$PASSWORD' | sudo -S su $USER -l -c '$COMMAND'"
    echo "$COMMAND"
    eval $COMMAND > results.log

    SCRIPTNAME=`basename "$SCRIPT"`
    TRACENAME=`echo "$SCRIPTNAME" | sed 's_\.js$_.trace_g'`
    mv *.trace "${TRACES}/${TRACENAME}"

    if [ `grep " Fail: " results.log | wc -l` -gt 0 ]; then
        echo "Test ${SCRIPTNAME} failed. See trace for details."
        open "${TRACES}/${TRACENAME}"
        exit 1
        break
    fi

done

rm results.log
like image 170
DrummerB Avatar answered Oct 18 '22 23:10

DrummerB


It seems as though this really might be an Xcode problem; at any rate, at least one person has filed a Radar report on it. Someone in this other thread claims you can work around this exception by disconnecting any iDevices that are currently connected to the computer, but I suspect that does not apply when you're trying to run the script as an Xcode target.

I would suggest filing a Radar report as well; you may get further details on the issue from Apple, or at least convince them that many people are having the problem and they ought to figure out what's going on.

Sorry for a not-terribly-helpful answer (should have been a comment, but comments and links/formatting do not mix very well). Please update this question with anything you find out on the issue.

like image 42
Arkaaito Avatar answered Oct 18 '22 23:10

Arkaaito