I was wondering if it was possible to 'Run' an Xcode Project on the simulator without having it 'Build the Source' first.
When I click the 'Run' button in Xcode 4.0.2, it builds first, then runs it.
Is it possible to run without building? If it's possible, how do you do it?
Edit: This may sound like a strange question, but I have acquired an Xcode project from a third party who is telling me to Run the code without Building it to get it running on the simulator. Not sure how to do that.
After you create a project, you can build and run your app on a simulated or real device without needing to lay out the user interface or write code. You may connect a real device to your Mac using a cable, or for iOS or tvOS apps, connect it over Wi-Fi after you pair it with Xcode.
Now with new Xcode if the icon of the Xcode is on dock you can just right click it and form the menu you can select Open Developer Tool and in the sub menu you can select the iOS Simulator to open the simulator without opening the Xcode.!
Open Xcode and click Menu > Xcode > Preferences > Select Components, and then choose the simulator version you want to download. When a simulator is opened from AppStudio, AppStudio Player automatically installs (if necessary) and opens in it.
Not sure if this is what you are looking for but.
Go to Product -> Perform Action -> Run Without Building
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